chore: Improve Request Screening (#101)
* open chat while screening * close panel on ignore * bypass screening * . * improve settings * refine modal * . * . * . * . * .
This commit is contained in:
@@ -1,10 +1,8 @@
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use std::cell::Cell;
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use std::rc::Rc;
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use gpui::{
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canvas, div, relative, AnyElement, App, Div, Element, ElementId, EntityId, GlobalElementId,
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InteractiveElement, IntoElement, ParentElement, Pixels, Position, ScrollHandle, SharedString,
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Size, Stateful, StatefulInteractiveElement, Style, StyleRefinement, Styled, Window,
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div, relative, AnyElement, App, Bounds, Div, Element, ElementId, GlobalElementId,
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InspectorElementId, InteractiveElement, Interactivity, IntoElement, LayoutId, ParentElement,
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Pixels, Position, ScrollHandle, SharedString, Size, Stateful, StatefulInteractiveElement,
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Style, StyleRefinement, Styled, Window,
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};
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use super::{Scrollbar, ScrollbarAxis, ScrollbarState};
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@@ -13,7 +11,6 @@ use super::{Scrollbar, ScrollbarAxis, ScrollbarState};
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pub struct Scrollable<E> {
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id: ElementId,
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element: Option<E>,
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view_id: EntityId,
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axis: ScrollbarAxis,
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/// This is a fake element to handle Styled, InteractiveElement, not used.
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_element: Stateful<Div>,
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@@ -23,19 +20,16 @@ impl<E> Scrollable<E>
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where
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E: Element,
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{
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pub(crate) fn new(view_id: EntityId, element: E, axis: ScrollbarAxis) -> Self {
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let id = ElementId::Name(SharedString::from(format!(
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"ScrollView:{}-{:?}",
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view_id,
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element.id(),
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)));
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pub(crate) fn new(axis: impl Into<ScrollbarAxis>, element: E) -> Self {
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let id = ElementId::Name(SharedString::from(
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format!("scrollable-{:?}", element.id(),),
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));
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Self {
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element: Some(element),
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_element: div().id("fake"),
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id,
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view_id,
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axis,
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axis: axis.into(),
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}
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}
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@@ -53,8 +47,8 @@ where
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}
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/// Set the axis of the scroll view.
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pub fn set_axis(&mut self, axis: ScrollbarAxis) {
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self.axis = axis;
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pub fn set_axis(&mut self, axis: impl Into<ScrollbarAxis>) {
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self.axis = axis.into();
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}
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fn with_element_state<R>(
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@@ -76,8 +70,7 @@ where
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}
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pub struct ScrollViewState {
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scroll_size: Rc<Cell<Size<Pixels>>>,
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state: Rc<Cell<ScrollbarState>>,
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state: ScrollbarState,
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handle: ScrollHandle,
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}
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@@ -85,8 +78,7 @@ impl Default for ScrollViewState {
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fn default() -> Self {
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Self {
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handle: ScrollHandle::new(),
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scroll_size: Rc::new(Cell::new(Size::default())),
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state: Rc::new(Cell::new(ScrollbarState::default())),
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state: ScrollbarState::default(),
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}
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}
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}
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@@ -119,7 +111,7 @@ impl<E> InteractiveElement for Scrollable<E>
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where
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E: Element + InteractiveElement,
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{
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fn interactivity(&mut self) -> &mut gpui::Interactivity {
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fn interactivity(&mut self) -> &mut Interactivity {
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if let Some(element) = &mut self.element {
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element.interactivity()
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} else {
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@@ -127,7 +119,6 @@ where
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}
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}
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}
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impl<E> StatefulInteractiveElement for Scrollable<E> where E: Element + StatefulInteractiveElement {}
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impl<E> IntoElement for Scrollable<E>
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@@ -148,7 +139,7 @@ where
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type PrepaintState = ScrollViewState;
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type RequestLayoutState = AnyElement;
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fn id(&self) -> Option<gpui::ElementId> {
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fn id(&self) -> Option<ElementId> {
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Some(self.id.clone())
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}
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@@ -158,11 +149,11 @@ where
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fn request_layout(
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&mut self,
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id: Option<&gpui::GlobalElementId>,
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_: Option<&gpui::InspectorElementId>,
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id: Option<&GlobalElementId>,
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_: Option<&InspectorElementId>,
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window: &mut Window,
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cx: &mut App,
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) -> (gpui::LayoutId, Self::RequestLayoutState) {
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) -> (LayoutId, Self::RequestLayoutState) {
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let style = Style {
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position: Position::Relative,
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flex_grow: 1.0,
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@@ -175,16 +166,10 @@ where
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};
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let axis = self.axis;
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let view_id = self.view_id;
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let scroll_id = self.id.clone();
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let content = self.element.take().map(|c| c.into_any_element());
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self.with_element_state(id.unwrap(), window, cx, |_, element_state, window, cx| {
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let handle = element_state.handle.clone();
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let state = element_state.state.clone();
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let scroll_size = element_state.scroll_size.clone();
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let mut element = div()
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.relative()
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.size_full()
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@@ -192,16 +177,11 @@ where
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.child(
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div()
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.id(scroll_id)
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.track_scroll(&handle)
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.track_scroll(&element_state.handle)
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.overflow_scroll()
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.relative()
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.size_full()
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.child(div().children(content).child({
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let scroll_size = element_state.scroll_size.clone();
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canvas(move |b, _, _| scroll_size.set(b.size), |_, _, _, _| {})
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.absolute()
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.size_full()
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})),
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.child(div().children(content)),
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)
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.child(
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div()
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@@ -211,8 +191,7 @@ where
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.right_0()
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.bottom_0()
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.child(
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Scrollbar::both(view_id, state, handle.clone(), scroll_size.get())
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.axis(axis),
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Scrollbar::both(&element_state.state, &element_state.handle).axis(axis),
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),
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)
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.into_any_element();
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@@ -226,9 +205,9 @@ where
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fn prepaint(
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&mut self,
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_: Option<&gpui::GlobalElementId>,
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_: Option<&gpui::InspectorElementId>,
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_: gpui::Bounds<Pixels>,
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_: Option<&GlobalElementId>,
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_: Option<&InspectorElementId>,
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_: Bounds<Pixels>,
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element: &mut Self::RequestLayoutState,
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window: &mut Window,
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cx: &mut App,
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@@ -240,9 +219,9 @@ where
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fn paint(
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&mut self,
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_: Option<&gpui::GlobalElementId>,
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_: Option<&gpui::InspectorElementId>,
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_: gpui::Bounds<Pixels>,
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_: Option<&GlobalElementId>,
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_: Option<&InspectorElementId>,
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_: Bounds<Pixels>,
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element: &mut Self::RequestLayoutState,
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_: &mut Self::PrepaintState,
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window: &mut Window,
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@@ -1,7 +1,7 @@
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use gpui::{
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px, relative, App, Axis, BorderStyle, Bounds, ContentMask, Corners, Edges, Element, ElementId,
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EntityId, GlobalElementId, Hitbox, HitboxBehavior, Hsla, IntoElement, IsZero as _, LayoutId,
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PaintQuad, Pixels, Point, Position, ScrollHandle, ScrollWheelEvent, Size, Style, Window,
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EntityId, GlobalElementId, Hitbox, Hsla, IntoElement, IsZero as _, LayoutId, PaintQuad, Pixels,
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Point, Position, ScrollHandle, ScrollWheelEvent, Size, Style, Window,
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};
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use crate::AxisExt;
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@@ -96,7 +96,7 @@ impl Element for ScrollableMask {
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size: bounds.size,
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};
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window.insert_hitbox(cover_bounds, HitboxBehavior::Normal)
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window.insert_hitbox(cover_bounds, gpui::HitboxBehavior::Normal)
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}
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fn paint(
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@@ -118,9 +118,9 @@ impl Element for ScrollableMask {
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bounds,
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border_widths: Edges::all(px(1.0)),
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border_color: color,
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border_style: BorderStyle::Solid,
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background: gpui::transparent_white().into(),
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corner_radii: Corners::all(px(0.)),
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border_style: BorderStyle::default(),
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});
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}
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@@ -1,22 +1,31 @@
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use std::cell::Cell;
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use std::ops::Deref;
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use std::rc::Rc;
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use std::time::{Duration, Instant};
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use gpui::{
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fill, point, px, relative, App, BorderStyle, Bounds, ContentMask, CursorStyle, Edges, Element,
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EntityId, Hitbox, HitboxBehavior, Hsla, IntoElement, MouseDownEvent, MouseMoveEvent,
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MouseUpEvent, PaintQuad, Pixels, Point, Position, ScrollHandle, ScrollWheelEvent,
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UniformListScrollHandle, Window,
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fill, point, px, relative, size, App, Axis, BorderStyle, Bounds, ContentMask, Corner,
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CursorStyle, Edges, Element, GlobalElementId, Hitbox, HitboxBehavior, Hsla, InspectorElementId,
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IntoElement, LayoutId, MouseDownEvent, MouseMoveEvent, MouseUpEvent, PaintQuad, Pixels, Point,
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Position, ScrollHandle, ScrollWheelEvent, Size, UniformListScrollHandle, Window,
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};
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use theme::ActiveTheme;
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use theme::{ActiveTheme, ScrollBarMode};
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const WIDTH: Pixels = px(12.);
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const BORDER_WIDTH: Pixels = px(0.);
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const MIN_THUMB_SIZE: f32 = 80.;
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const THUMB_RADIUS: Pixels = Pixels(4.0);
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const THUMB_INSET: Pixels = Pixels(3.);
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const FADE_OUT_DURATION: f32 = 2.0;
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const FADE_OUT_DELAY: f32 = 1.2;
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use crate::AxisExt;
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const WIDTH: Pixels = px(2. * 2. + 8.);
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const MIN_THUMB_SIZE: f32 = 48.;
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const THUMB_WIDTH: Pixels = px(6.);
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const THUMB_RADIUS: Pixels = Pixels(6. / 2.);
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const THUMB_INSET: Pixels = Pixels(2.);
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const THUMB_ACTIVE_WIDTH: Pixels = px(8.);
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const THUMB_ACTIVE_RADIUS: Pixels = Pixels(8. / 2.);
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const THUMB_ACTIVE_INSET: Pixels = Pixels(2.);
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const FADE_OUT_DURATION: f32 = 3.0;
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const FADE_OUT_DELAY: f32 = 2.0;
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pub trait ScrollHandleOffsetable {
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fn offset(&self) -> Point<Pixels>;
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@@ -24,6 +33,8 @@ pub trait ScrollHandleOffsetable {
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fn is_uniform_list(&self) -> bool {
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false
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}
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/// The full size of the content, including padding.
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fn content_size(&self) -> Size<Pixels>;
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}
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impl ScrollHandleOffsetable for ScrollHandle {
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@@ -34,6 +45,10 @@ impl ScrollHandleOffsetable for ScrollHandle {
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fn set_offset(&self, offset: Point<Pixels>) {
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self.set_offset(offset);
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}
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fn content_size(&self) -> Size<Pixels> {
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self.max_offset() + self.bounds().size
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}
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}
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impl ScrollHandleOffsetable for UniformListScrollHandle {
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@@ -48,13 +63,21 @@ impl ScrollHandleOffsetable for UniformListScrollHandle {
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fn is_uniform_list(&self) -> bool {
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true
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}
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fn content_size(&self) -> Size<Pixels> {
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let base_handle = &self.0.borrow().base_handle;
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base_handle.max_offset() + base_handle.bounds().size
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}
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}
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#[derive(Debug, Clone)]
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pub struct ScrollbarState(Rc<Cell<ScrollbarStateInner>>);
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#[derive(Debug, Clone, Copy)]
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pub struct ScrollbarState {
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hovered_axis: Option<ScrollbarAxis>,
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hovered_on_thumb: Option<ScrollbarAxis>,
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dragged_axis: Option<ScrollbarAxis>,
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pub struct ScrollbarStateInner {
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hovered_axis: Option<Axis>,
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hovered_on_thumb: Option<Axis>,
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dragged_axis: Option<Axis>,
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drag_pos: Point<Pixels>,
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last_scroll_offset: Point<Pixels>,
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last_scroll_time: Option<Instant>,
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@@ -64,7 +87,7 @@ pub struct ScrollbarState {
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impl Default for ScrollbarState {
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fn default() -> Self {
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Self {
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Self(Rc::new(Cell::new(ScrollbarStateInner {
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hovered_axis: None,
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hovered_on_thumb: None,
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dragged_axis: None,
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@@ -72,16 +95,20 @@ impl Default for ScrollbarState {
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last_scroll_offset: point(px(0.), px(0.)),
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last_scroll_time: None,
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last_update: Instant::now(),
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}
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})))
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}
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}
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impl ScrollbarState {
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pub fn new() -> Self {
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Self::default()
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}
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impl Deref for ScrollbarState {
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type Target = Rc<Cell<ScrollbarStateInner>>;
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fn with_drag_pos(&self, axis: ScrollbarAxis, pos: Point<Pixels>) -> Self {
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fn deref(&self) -> &Self::Target {
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&self.0
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}
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}
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impl ScrollbarStateInner {
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fn with_drag_pos(&self, axis: Axis, pos: Point<Pixels>) -> Self {
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let mut state = *self;
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if axis.is_vertical() {
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state.drag_pos.y = pos.y;
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@@ -99,7 +126,7 @@ impl ScrollbarState {
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state
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}
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fn with_hovered(&self, axis: Option<ScrollbarAxis>) -> Self {
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fn with_hovered(&self, axis: Option<Axis>) -> Self {
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let mut state = *self;
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state.hovered_axis = axis;
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if axis.is_some() {
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@@ -108,10 +135,10 @@ impl ScrollbarState {
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state
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}
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fn with_hovered_on_thumb(&self, axis: Option<ScrollbarAxis>) -> Self {
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fn with_hovered_on_thumb(&self, axis: Option<Axis>) -> Self {
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let mut state = *self;
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state.hovered_on_thumb = axis;
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if axis.is_some() {
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if self.is_scrollbar_visible() && axis.is_some() {
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state.last_scroll_time = Some(std::time::Instant::now());
|
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}
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state
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@@ -162,14 +189,28 @@ pub enum ScrollbarAxis {
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Both,
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}
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impl From<Axis> for ScrollbarAxis {
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fn from(axis: Axis) -> Self {
|
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match axis {
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Axis::Vertical => Self::Vertical,
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Axis::Horizontal => Self::Horizontal,
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}
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}
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}
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|
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impl ScrollbarAxis {
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#[inline]
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fn is_vertical(&self) -> bool {
|
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/// Return true if the scrollbar axis is vertical.
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pub fn is_vertical(&self) -> bool {
|
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matches!(self, Self::Vertical)
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}
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#[inline]
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fn is_both(&self) -> bool {
|
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/// Return true if the scrollbar axis is horizontal.
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pub fn is_horizontal(&self) -> bool {
|
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matches!(self, Self::Horizontal)
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}
|
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|
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/// Return true if the scrollbar axis is both vertical and horizontal.
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pub fn is_both(&self) -> bool {
|
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matches!(self, Self::Both)
|
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}
|
||||
|
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@@ -184,24 +225,23 @@ impl ScrollbarAxis {
|
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}
|
||||
|
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#[inline]
|
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fn all(&self) -> Vec<ScrollbarAxis> {
|
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fn all(&self) -> Vec<Axis> {
|
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match self {
|
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Self::Vertical => vec![Self::Vertical],
|
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Self::Horizontal => vec![Self::Horizontal],
|
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Self::Vertical => vec![Axis::Vertical],
|
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Self::Horizontal => vec![Axis::Horizontal],
|
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// This should keep Horizontal first, Vertical is the primary axis
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// if Vertical not need display, then Horizontal will not keep right margin.
|
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Self::Both => vec![Self::Horizontal, Self::Vertical],
|
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Self::Both => vec![Axis::Horizontal, Axis::Vertical],
|
||||
}
|
||||
}
|
||||
}
|
||||
|
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/// Scrollbar control for scroll-area or a uniform-list.
|
||||
pub struct Scrollbar {
|
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view_id: EntityId,
|
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axis: ScrollbarAxis,
|
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scroll_handle: Rc<Box<dyn ScrollHandleOffsetable>>,
|
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scroll_size: gpui::Size<Pixels>,
|
||||
state: Rc<Cell<ScrollbarState>>,
|
||||
state: ScrollbarState,
|
||||
scroll_size: Option<Size<Pixels>>,
|
||||
/// Maximum frames per second for scrolling by drag. Default is 120 FPS.
|
||||
///
|
||||
/// This is used to limit the update rate of the scrollbar when it is
|
||||
@@ -211,95 +251,62 @@ pub struct Scrollbar {
|
||||
|
||||
impl Scrollbar {
|
||||
fn new(
|
||||
view_id: EntityId,
|
||||
state: Rc<Cell<ScrollbarState>>,
|
||||
axis: ScrollbarAxis,
|
||||
scroll_handle: impl ScrollHandleOffsetable + 'static,
|
||||
scroll_size: gpui::Size<Pixels>,
|
||||
axis: impl Into<ScrollbarAxis>,
|
||||
state: &ScrollbarState,
|
||||
scroll_handle: &(impl ScrollHandleOffsetable + Clone + 'static),
|
||||
) -> Self {
|
||||
Self {
|
||||
view_id,
|
||||
state,
|
||||
axis,
|
||||
scroll_size,
|
||||
scroll_handle: Rc::new(Box::new(scroll_handle)),
|
||||
state: state.clone(),
|
||||
axis: axis.into(),
|
||||
scroll_handle: Rc::new(Box::new(scroll_handle.clone())),
|
||||
max_fps: 120,
|
||||
scroll_size: None,
|
||||
}
|
||||
}
|
||||
|
||||
/// Create with vertical and horizontal scrollbar.
|
||||
pub fn both(
|
||||
view_id: EntityId,
|
||||
state: Rc<Cell<ScrollbarState>>,
|
||||
scroll_handle: impl ScrollHandleOffsetable + 'static,
|
||||
scroll_size: gpui::Size<Pixels>,
|
||||
state: &ScrollbarState,
|
||||
scroll_handle: &(impl ScrollHandleOffsetable + Clone + 'static),
|
||||
) -> Self {
|
||||
Self::new(
|
||||
view_id,
|
||||
state,
|
||||
ScrollbarAxis::Both,
|
||||
scroll_handle,
|
||||
scroll_size,
|
||||
)
|
||||
Self::new(ScrollbarAxis::Both, state, scroll_handle)
|
||||
}
|
||||
|
||||
/// Create with horizontal scrollbar.
|
||||
pub fn horizontal(
|
||||
view_id: EntityId,
|
||||
state: Rc<Cell<ScrollbarState>>,
|
||||
scroll_handle: impl ScrollHandleOffsetable + 'static,
|
||||
scroll_size: gpui::Size<Pixels>,
|
||||
state: &ScrollbarState,
|
||||
scroll_handle: &(impl ScrollHandleOffsetable + Clone + 'static),
|
||||
) -> Self {
|
||||
Self::new(
|
||||
view_id,
|
||||
state,
|
||||
ScrollbarAxis::Horizontal,
|
||||
scroll_handle,
|
||||
scroll_size,
|
||||
)
|
||||
Self::new(ScrollbarAxis::Horizontal, state, scroll_handle)
|
||||
}
|
||||
|
||||
/// Create with vertical scrollbar.
|
||||
pub fn vertical(
|
||||
view_id: EntityId,
|
||||
state: Rc<Cell<ScrollbarState>>,
|
||||
scroll_handle: impl ScrollHandleOffsetable + 'static,
|
||||
scroll_size: gpui::Size<Pixels>,
|
||||
state: &ScrollbarState,
|
||||
scroll_handle: &(impl ScrollHandleOffsetable + Clone + 'static),
|
||||
) -> Self {
|
||||
Self::new(
|
||||
view_id,
|
||||
state,
|
||||
ScrollbarAxis::Vertical,
|
||||
scroll_handle,
|
||||
scroll_size,
|
||||
)
|
||||
Self::new(ScrollbarAxis::Vertical, state, scroll_handle)
|
||||
}
|
||||
|
||||
/// Create vertical scrollbar for uniform list.
|
||||
pub fn uniform_scroll(
|
||||
view_id: EntityId,
|
||||
state: Rc<Cell<ScrollbarState>>,
|
||||
scroll_handle: UniformListScrollHandle,
|
||||
state: &ScrollbarState,
|
||||
scroll_handle: &(impl ScrollHandleOffsetable + Clone + 'static),
|
||||
) -> Self {
|
||||
let scroll_size = scroll_handle
|
||||
.0
|
||||
.borrow()
|
||||
.last_item_size
|
||||
.map(|size| size.contents)
|
||||
.unwrap_or_default();
|
||||
Self::new(ScrollbarAxis::Vertical, state, scroll_handle)
|
||||
}
|
||||
|
||||
Self::new(
|
||||
view_id,
|
||||
state,
|
||||
ScrollbarAxis::Vertical,
|
||||
scroll_handle,
|
||||
scroll_size,
|
||||
)
|
||||
/// Set a special scroll size of the content area, default is None.
|
||||
///
|
||||
/// Default will sync the `content_size` from `scroll_handle`.
|
||||
pub fn scroll_size(mut self, scroll_size: Size<Pixels>) -> Self {
|
||||
self.scroll_size = Some(scroll_size);
|
||||
self
|
||||
}
|
||||
|
||||
/// Set scrollbar axis.
|
||||
pub fn axis(mut self, axis: ScrollbarAxis) -> Self {
|
||||
self.axis = axis;
|
||||
pub fn axis(mut self, axis: impl Into<ScrollbarAxis>) -> Self {
|
||||
self.axis = axis.into();
|
||||
self
|
||||
}
|
||||
|
||||
@@ -313,47 +320,54 @@ impl Scrollbar {
|
||||
self
|
||||
}
|
||||
|
||||
fn style_for_active(cx: &App) -> (Hsla, Hsla, Hsla, Pixels, Pixels) {
|
||||
fn style_for_active(cx: &App) -> (Hsla, Hsla, Hsla, Pixels, Pixels, Pixels) {
|
||||
(
|
||||
cx.theme().scrollbar_thumb_hover_background,
|
||||
cx.theme().scrollbar_thumb_background,
|
||||
cx.theme().scrollbar_thumb_border,
|
||||
THUMB_INSET - px(1.),
|
||||
THUMB_RADIUS,
|
||||
THUMB_ACTIVE_WIDTH,
|
||||
THUMB_ACTIVE_INSET,
|
||||
THUMB_ACTIVE_RADIUS,
|
||||
)
|
||||
}
|
||||
|
||||
fn style_for_hovered_thumb(cx: &App) -> (Hsla, Hsla, Hsla, Pixels, Pixels) {
|
||||
fn style_for_hovered_thumb(cx: &App) -> (Hsla, Hsla, Hsla, Pixels, Pixels, Pixels) {
|
||||
(
|
||||
cx.theme().scrollbar_thumb_hover_background,
|
||||
cx.theme().scrollbar_thumb_background,
|
||||
cx.theme().scrollbar_thumb_border,
|
||||
THUMB_INSET - px(1.),
|
||||
THUMB_RADIUS,
|
||||
THUMB_ACTIVE_WIDTH,
|
||||
THUMB_ACTIVE_INSET,
|
||||
THUMB_ACTIVE_RADIUS,
|
||||
)
|
||||
}
|
||||
|
||||
fn style_for_hovered_bar(cx: &App) -> (Hsla, Hsla, Hsla, Pixels, Pixels) {
|
||||
let (inset, radius) = (THUMB_INSET - px(1.), THUMB_RADIUS);
|
||||
|
||||
fn style_for_hovered_bar(cx: &App) -> (Hsla, Hsla, Hsla, Pixels, Pixels, Pixels) {
|
||||
(
|
||||
cx.theme().scrollbar_thumb_background,
|
||||
cx.theme().scrollbar_thumb_border,
|
||||
gpui::transparent_black(),
|
||||
THUMB_ACTIVE_WIDTH,
|
||||
THUMB_ACTIVE_INSET,
|
||||
THUMB_ACTIVE_RADIUS,
|
||||
)
|
||||
}
|
||||
|
||||
fn style_for_idle(cx: &App) -> (Hsla, Hsla, Hsla, Pixels, Pixels, Pixels) {
|
||||
let (width, inset, radius) = match cx.theme().scrollbar_mode {
|
||||
ScrollBarMode::Scrolling => (THUMB_WIDTH, THUMB_INSET, THUMB_RADIUS),
|
||||
_ => (THUMB_ACTIVE_WIDTH, THUMB_ACTIVE_INSET, THUMB_ACTIVE_RADIUS),
|
||||
};
|
||||
|
||||
(
|
||||
gpui::transparent_black(),
|
||||
gpui::transparent_black(),
|
||||
gpui::transparent_black(),
|
||||
width,
|
||||
inset,
|
||||
radius,
|
||||
)
|
||||
}
|
||||
|
||||
fn style_for_idle(_: &App) -> (Hsla, Hsla, Hsla, Pixels, Pixels) {
|
||||
(
|
||||
gpui::transparent_black(),
|
||||
gpui::transparent_black(),
|
||||
gpui::transparent_black(),
|
||||
THUMB_INSET,
|
||||
THUMB_RADIUS - px(1.),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
impl IntoElement for Scrollbar {
|
||||
@@ -370,7 +384,7 @@ pub struct PrepaintState {
|
||||
}
|
||||
|
||||
pub struct AxisPrepaintState {
|
||||
axis: ScrollbarAxis,
|
||||
axis: Axis,
|
||||
bar_hitbox: Hitbox,
|
||||
bounds: Bounds<Pixels>,
|
||||
radius: Pixels,
|
||||
@@ -400,11 +414,11 @@ impl Element for Scrollbar {
|
||||
|
||||
fn request_layout(
|
||||
&mut self,
|
||||
_: Option<&gpui::GlobalElementId>,
|
||||
_: Option<&gpui::InspectorElementId>,
|
||||
_: Option<&GlobalElementId>,
|
||||
_: Option<&InspectorElementId>,
|
||||
window: &mut Window,
|
||||
cx: &mut App,
|
||||
) -> (gpui::LayoutId, Self::RequestLayoutState) {
|
||||
) -> (LayoutId, Self::RequestLayoutState) {
|
||||
let style = gpui::Style {
|
||||
position: Position::Absolute,
|
||||
flex_grow: 1.0,
|
||||
@@ -421,8 +435,8 @@ impl Element for Scrollbar {
|
||||
|
||||
fn prepaint(
|
||||
&mut self,
|
||||
_: Option<&gpui::GlobalElementId>,
|
||||
_: Option<&gpui::InspectorElementId>,
|
||||
_: Option<&GlobalElementId>,
|
||||
_: Option<&InspectorElementId>,
|
||||
bounds: Bounds<Pixels>,
|
||||
_: &mut Self::RequestLayoutState,
|
||||
window: &mut Window,
|
||||
@@ -434,26 +448,30 @@ impl Element for Scrollbar {
|
||||
|
||||
let mut states = vec![];
|
||||
let mut has_both = self.axis.is_both();
|
||||
let scroll_size = self
|
||||
.scroll_size
|
||||
.unwrap_or(self.scroll_handle.content_size());
|
||||
|
||||
for axis in self.axis.all().into_iter() {
|
||||
let is_vertical = axis.is_vertical();
|
||||
let (scroll_area_size, container_size, scroll_position) = if is_vertical {
|
||||
(
|
||||
self.scroll_size.height,
|
||||
scroll_size.height,
|
||||
hitbox.size.height,
|
||||
self.scroll_handle.offset().y,
|
||||
)
|
||||
} else {
|
||||
(
|
||||
self.scroll_size.width,
|
||||
scroll_size.width,
|
||||
hitbox.size.width,
|
||||
self.scroll_handle.offset().x,
|
||||
)
|
||||
};
|
||||
|
||||
// The horizontal scrollbar is set avoid overlapping with the vertical scrollbar, if the vertical scrollbar is visible.
|
||||
|
||||
let margin_end = if has_both && !is_vertical {
|
||||
WIDTH
|
||||
THUMB_ACTIVE_WIDTH
|
||||
} else {
|
||||
px(0.)
|
||||
};
|
||||
@@ -494,12 +512,27 @@ impl Element for Scrollbar {
|
||||
};
|
||||
|
||||
let state = self.state.clone();
|
||||
let is_always_to_show = cx.theme().scrollbar_mode.is_always();
|
||||
let is_hover_to_show = cx.theme().scrollbar_mode.is_hover();
|
||||
let is_hovered_on_bar = state.get().hovered_axis == Some(axis);
|
||||
let is_hovered_on_thumb = state.get().hovered_on_thumb == Some(axis);
|
||||
|
||||
let (thumb_bg, bar_bg, bar_border, inset, radius) =
|
||||
let (thumb_bg, bar_bg, bar_border, thumb_width, inset, radius) =
|
||||
if state.get().dragged_axis == Some(axis) {
|
||||
Self::style_for_active(cx)
|
||||
} else if is_hover_to_show && (is_hovered_on_bar || is_hovered_on_thumb) {
|
||||
if is_hovered_on_thumb {
|
||||
Self::style_for_hovered_thumb(cx)
|
||||
} else {
|
||||
Self::style_for_hovered_bar(cx)
|
||||
}
|
||||
} else if is_always_to_show {
|
||||
#[allow(clippy::if_same_then_else)]
|
||||
if is_hovered_on_thumb {
|
||||
Self::style_for_hovered_thumb(cx)
|
||||
} else {
|
||||
Self::style_for_hovered_bar(cx)
|
||||
}
|
||||
} else {
|
||||
let mut idle_state = Self::style_for_idle(cx);
|
||||
// Delay 2s to fade out the scrollbar thumb (in 1s)
|
||||
@@ -531,43 +564,39 @@ impl Element for Scrollbar {
|
||||
idle_state
|
||||
};
|
||||
|
||||
// The clickable area of the thumb
|
||||
let thumb_length = thumb_end - thumb_start - inset * 2;
|
||||
let thumb_bounds = if is_vertical {
|
||||
Bounds::from_corners(
|
||||
point(bounds.origin.x, bounds.origin.y + thumb_start),
|
||||
point(bounds.origin.x + WIDTH, bounds.origin.y + thumb_end),
|
||||
Bounds::from_corner_and_size(
|
||||
Corner::TopRight,
|
||||
bounds.top_right() + point(-inset, inset + thumb_start),
|
||||
size(WIDTH, thumb_length),
|
||||
)
|
||||
} else {
|
||||
Bounds::from_corners(
|
||||
point(bounds.origin.x + thumb_start, bounds.origin.y),
|
||||
point(bounds.origin.x + thumb_end, bounds.origin.y + WIDTH),
|
||||
Bounds::from_corner_and_size(
|
||||
Corner::BottomLeft,
|
||||
bounds.bottom_left() + point(inset + thumb_start, -inset),
|
||||
size(thumb_length, WIDTH),
|
||||
)
|
||||
};
|
||||
|
||||
// The actual render area of the thumb
|
||||
let thumb_fill_bounds = if is_vertical {
|
||||
Bounds::from_corners(
|
||||
point(
|
||||
bounds.origin.x + inset + BORDER_WIDTH,
|
||||
bounds.origin.y + thumb_start + inset,
|
||||
),
|
||||
point(
|
||||
bounds.origin.x + WIDTH - inset,
|
||||
bounds.origin.y + thumb_end - inset,
|
||||
),
|
||||
Bounds::from_corner_and_size(
|
||||
Corner::TopRight,
|
||||
bounds.top_right() + point(-inset, inset + thumb_start),
|
||||
size(thumb_width, thumb_length),
|
||||
)
|
||||
} else {
|
||||
Bounds::from_corners(
|
||||
point(
|
||||
bounds.origin.x + thumb_start + inset,
|
||||
bounds.origin.y + inset + BORDER_WIDTH,
|
||||
),
|
||||
point(
|
||||
bounds.origin.x + thumb_end - inset,
|
||||
bounds.origin.y + WIDTH - inset,
|
||||
),
|
||||
Bounds::from_corner_and_size(
|
||||
Corner::BottomLeft,
|
||||
bounds.bottom_left() + point(inset + thumb_start, -inset),
|
||||
size(thumb_length, thumb_width),
|
||||
)
|
||||
};
|
||||
|
||||
let bar_hitbox = window.with_content_mask(Some(ContentMask { bounds }), |window| {
|
||||
window.insert_hitbox(bounds, HitboxBehavior::Normal)
|
||||
window.insert_hitbox(bounds, gpui::HitboxBehavior::Normal)
|
||||
});
|
||||
|
||||
states.push(AxisPrepaintState {
|
||||
@@ -592,16 +621,19 @@ impl Element for Scrollbar {
|
||||
|
||||
fn paint(
|
||||
&mut self,
|
||||
_: Option<&gpui::GlobalElementId>,
|
||||
_: Option<&gpui::InspectorElementId>,
|
||||
_: Option<&GlobalElementId>,
|
||||
_: Option<&InspectorElementId>,
|
||||
_: Bounds<Pixels>,
|
||||
_: &mut Self::RequestLayoutState,
|
||||
prepaint: &mut Self::PrepaintState,
|
||||
window: &mut Window,
|
||||
_cx: &mut App,
|
||||
cx: &mut App,
|
||||
) {
|
||||
let view_id = window.current_view();
|
||||
let hitbox_bounds = prepaint.hitbox.bounds;
|
||||
let is_visible = self.state.get().is_scrollbar_visible();
|
||||
let is_visible =
|
||||
self.state.get().is_scrollbar_visible() || cx.theme().scrollbar_mode.is_always();
|
||||
let is_hover_to_show = cx.theme().scrollbar_mode.is_hover();
|
||||
|
||||
// Update last_scroll_time when offset is changed.
|
||||
if self.scroll_handle.offset() != self.state.get().last_scroll_offset {
|
||||
@@ -637,23 +669,14 @@ impl Element for Scrollbar {
|
||||
bounds,
|
||||
corner_radii: (0.).into(),
|
||||
background: gpui::transparent_black().into(),
|
||||
border_widths: if is_vertical {
|
||||
Edges {
|
||||
top: px(0.),
|
||||
right: px(0.),
|
||||
bottom: px(0.),
|
||||
left: BORDER_WIDTH,
|
||||
}
|
||||
} else {
|
||||
Edges {
|
||||
top: BORDER_WIDTH,
|
||||
right: px(0.),
|
||||
bottom: px(0.),
|
||||
left: px(0.),
|
||||
}
|
||||
border_widths: Edges {
|
||||
top: px(0.),
|
||||
right: px(0.),
|
||||
bottom: px(0.),
|
||||
left: px(0.),
|
||||
},
|
||||
border_color: state.border,
|
||||
border_style: BorderStyle::Solid,
|
||||
border_style: BorderStyle::default(),
|
||||
});
|
||||
|
||||
cx.paint_quad(
|
||||
@@ -663,7 +686,6 @@ impl Element for Scrollbar {
|
||||
|
||||
window.on_mouse_event({
|
||||
let state = self.state.clone();
|
||||
let view_id = self.view_id;
|
||||
let scroll_handle = self.scroll_handle.clone();
|
||||
|
||||
move |event: &ScrollWheelEvent, phase, _, cx| {
|
||||
@@ -682,10 +704,9 @@ impl Element for Scrollbar {
|
||||
|
||||
let safe_range = (-scroll_area_size + container_size)..px(0.);
|
||||
|
||||
if is_visible {
|
||||
if is_hover_to_show || is_visible {
|
||||
window.on_mouse_event({
|
||||
let state = self.state.clone();
|
||||
let view_id = self.view_id;
|
||||
let scroll_handle = self.scroll_handle.clone();
|
||||
|
||||
move |event: &MouseDownEvent, phase, _, cx| {
|
||||
@@ -734,14 +755,13 @@ impl Element for Scrollbar {
|
||||
window.on_mouse_event({
|
||||
let scroll_handle = self.scroll_handle.clone();
|
||||
let state = self.state.clone();
|
||||
let view_id = self.view_id;
|
||||
let max_fps_duration = Duration::from_millis((1000 / self.max_fps) as u64);
|
||||
|
||||
move |event: &MouseMoveEvent, _, _, cx| {
|
||||
let mut notify = false;
|
||||
// When is hover to show mode or it was visible,
|
||||
// we need to update the hovered state and increase the last_scroll_time.
|
||||
let need_hover_to_update = is_visible;
|
||||
let need_hover_to_update = is_hover_to_show || is_visible;
|
||||
// Update hovered state for scrollbar
|
||||
if bounds.contains(&event.position) && need_hover_to_update {
|
||||
state.set(state.get().with_hovered(Some(axis)));
|
||||
@@ -815,7 +835,6 @@ impl Element for Scrollbar {
|
||||
});
|
||||
|
||||
window.on_mouse_event({
|
||||
let view_id = self.view_id;
|
||||
let state = self.state.clone();
|
||||
|
||||
move |_event: &MouseUpEvent, phase, _, cx| {
|
||||
|
||||
Reference in New Issue
Block a user