feat: add support for multi-themes (#210)
* chore: update deps * wip * add themes * add matrix theme * add flexoki and spaceduck themes * . * simple theme change function * . * respect shadow and radius settings * add rose pine themes * toggle theme
This commit is contained in:
@@ -1,284 +1,31 @@
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use std::ops::{Deref, DerefMut};
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use std::rc::Rc;
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use colors::{brand, hsl, neutral};
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use gpui::{px, App, Global, Hsla, Pixels, SharedString, Window, WindowAppearance};
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use crate::colors::{danger, warning};
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use crate::platform_kind::PlatformKind;
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use crate::scrollbar_mode::ScrollBarMode;
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use gpui::{px, App, Global, Pixels, SharedString, Window};
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mod colors;
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mod registry;
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mod scale;
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mod scrollbar_mode;
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mod theme;
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pub mod platform_kind;
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pub mod scrollbar_mode;
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pub use colors::*;
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pub use registry::*;
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pub use scale::*;
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pub use scrollbar_mode::*;
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pub use theme::*;
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/// Defines window border radius for platforms that use client side decorations.
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pub const CLIENT_SIDE_DECORATION_ROUNDING: Pixels = px(10.0);
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/// Defines window shadow size for platforms that use client side decorations.
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pub const CLIENT_SIDE_DECORATION_SHADOW: Pixels = px(10.0);
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pub fn init(cx: &mut App) {
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registry::init(cx);
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Theme::sync_system_appearance(None, cx);
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}
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#[derive(Debug, Clone, Copy, Default)]
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pub struct ThemeColor {
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// Surface colors
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pub background: Hsla,
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pub surface_background: Hsla,
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pub elevated_surface_background: Hsla,
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pub panel_background: Hsla,
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pub overlay: Hsla,
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pub title_bar: Hsla,
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pub title_bar_inactive: Hsla,
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pub window_border: Hsla,
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// Border colors
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pub border: Hsla,
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pub border_variant: Hsla,
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pub border_focused: Hsla,
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pub border_selected: Hsla,
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pub border_transparent: Hsla,
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pub border_disabled: Hsla,
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pub ring: Hsla,
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// Text colors
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pub text: Hsla,
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pub text_muted: Hsla,
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pub text_placeholder: Hsla,
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pub text_accent: Hsla,
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// Icon colors
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pub icon: Hsla,
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pub icon_muted: Hsla,
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pub icon_accent: Hsla,
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// Element colors
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pub element_foreground: Hsla,
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pub element_background: Hsla,
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pub element_hover: Hsla,
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pub element_active: Hsla,
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pub element_selected: Hsla,
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pub element_disabled: Hsla,
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// Secondary element colors
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pub secondary_foreground: Hsla,
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pub secondary_background: Hsla,
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pub secondary_hover: Hsla,
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pub secondary_active: Hsla,
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pub secondary_selected: Hsla,
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pub secondary_disabled: Hsla,
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// Danger element colors
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pub danger_foreground: Hsla,
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pub danger_background: Hsla,
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pub danger_hover: Hsla,
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pub danger_active: Hsla,
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pub danger_selected: Hsla,
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pub danger_disabled: Hsla,
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// Warning element colors
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pub warning_foreground: Hsla,
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pub warning_background: Hsla,
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pub warning_hover: Hsla,
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pub warning_active: Hsla,
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pub warning_selected: Hsla,
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pub warning_disabled: Hsla,
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// Ghost element colors
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pub ghost_element_background: Hsla,
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pub ghost_element_background_alt: Hsla,
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pub ghost_element_hover: Hsla,
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pub ghost_element_active: Hsla,
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pub ghost_element_selected: Hsla,
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pub ghost_element_disabled: Hsla,
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// Tab colors
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pub tab_inactive_background: Hsla,
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pub tab_hover_background: Hsla,
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pub tab_active_background: Hsla,
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// Scrollbar colors
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pub scrollbar_thumb_background: Hsla,
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pub scrollbar_thumb_hover_background: Hsla,
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pub scrollbar_thumb_border: Hsla,
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pub scrollbar_track_background: Hsla,
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pub scrollbar_track_border: Hsla,
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// Interactive colors
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pub drop_target_background: Hsla,
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pub cursor: Hsla,
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pub selection: Hsla,
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}
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/// The default colors for the theme.
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///
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/// Themes that do not specify all colors are refined off of these defaults.
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impl ThemeColor {
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/// Returns the default colors for light themes.
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///
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/// Themes that do not specify all colors are refined off of these defaults.
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pub fn light() -> Self {
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Self {
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background: neutral().light().step_1(),
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surface_background: neutral().light().step_2(),
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elevated_surface_background: neutral().light().step_3(),
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panel_background: gpui::white(),
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overlay: neutral().light_alpha().step_3(),
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title_bar: gpui::transparent_black(),
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title_bar_inactive: neutral().light().step_1(),
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window_border: hsl(240.0, 5.9, 78.0),
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border: neutral().light().step_6(),
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border_variant: neutral().light().step_5(),
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border_focused: brand().light().step_7(),
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border_selected: brand().light().step_7(),
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border_transparent: gpui::transparent_black(),
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border_disabled: neutral().light().step_3(),
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ring: brand().light().step_8(),
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text: neutral().light().step_12(),
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text_muted: neutral().light().step_11(),
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text_placeholder: neutral().light().step_10(),
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text_accent: brand().light().step_11(),
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icon: neutral().light().step_11(),
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icon_muted: neutral().light().step_10(),
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icon_accent: brand().light().step_11(),
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element_foreground: brand().light().step_12(),
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element_background: brand().light().step_9(),
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element_hover: brand().light_alpha().step_10(),
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element_active: brand().light().step_10(),
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element_selected: brand().light().step_11(),
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element_disabled: brand().light_alpha().step_3(),
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secondary_foreground: brand().light().step_11(),
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secondary_background: brand().light().step_3(),
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secondary_hover: brand().light_alpha().step_4(),
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secondary_active: brand().light().step_5(),
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secondary_selected: brand().light().step_5(),
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secondary_disabled: brand().light_alpha().step_3(),
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danger_foreground: danger().light().step_12(),
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danger_background: danger().light().step_3(),
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danger_hover: danger().light_alpha().step_4(),
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danger_active: danger().light().step_5(),
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danger_selected: danger().light().step_5(),
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danger_disabled: danger().light_alpha().step_3(),
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warning_foreground: warning().light().step_12(),
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warning_background: warning().light().step_3(),
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warning_hover: warning().light_alpha().step_4(),
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warning_active: warning().light().step_5(),
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warning_selected: warning().light().step_5(),
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warning_disabled: warning().light_alpha().step_3(),
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ghost_element_background: gpui::transparent_black(),
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ghost_element_background_alt: neutral().light().step_3(),
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ghost_element_hover: neutral().light_alpha().step_4(),
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ghost_element_active: neutral().light().step_5(),
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ghost_element_selected: neutral().light().step_5(),
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ghost_element_disabled: neutral().light_alpha().step_2(),
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tab_inactive_background: neutral().light().step_3(),
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tab_hover_background: neutral().light().step_4(),
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tab_active_background: neutral().light().step_5(),
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scrollbar_thumb_background: neutral().light_alpha().step_3(),
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scrollbar_thumb_hover_background: neutral().light_alpha().step_4(),
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scrollbar_thumb_border: gpui::transparent_black(),
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scrollbar_track_background: gpui::transparent_black(),
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scrollbar_track_border: neutral().light().step_5(),
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drop_target_background: brand().light_alpha().step_2(),
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cursor: hsl(200., 100., 50.),
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selection: hsl(200., 100., 50.).alpha(0.25),
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}
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}
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/// Returns the default colors for dark themes.
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///
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/// Themes that do not specify all colors are refined off of these defaults.
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pub fn dark() -> Self {
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Self {
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background: neutral().dark().step_1(),
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surface_background: neutral().dark().step_2(),
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elevated_surface_background: neutral().dark().step_3(),
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panel_background: gpui::black(),
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overlay: neutral().dark_alpha().step_3(),
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title_bar: gpui::transparent_black(),
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title_bar_inactive: neutral().dark().step_1(),
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window_border: hsl(240.0, 3.7, 28.0),
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border: neutral().dark().step_6(),
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border_variant: neutral().dark().step_5(),
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border_focused: brand().dark().step_7(),
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border_selected: brand().dark().step_7(),
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border_transparent: gpui::transparent_black(),
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border_disabled: neutral().dark().step_3(),
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ring: brand().dark().step_8(),
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text: neutral().dark().step_12(),
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text_muted: neutral().dark().step_11(),
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text_placeholder: neutral().dark().step_10(),
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text_accent: brand().dark().step_11(),
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icon: neutral().dark().step_11(),
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icon_muted: neutral().dark().step_10(),
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icon_accent: brand().dark().step_11(),
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element_foreground: brand().dark().step_1(),
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element_background: brand().dark().step_9(),
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element_hover: brand().dark_alpha().step_10(),
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element_active: brand().dark().step_10(),
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element_selected: brand().dark().step_11(),
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element_disabled: brand().dark_alpha().step_3(),
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secondary_foreground: brand().dark().step_12(),
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secondary_background: brand().dark().step_3(),
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secondary_hover: brand().dark_alpha().step_4(),
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secondary_active: brand().dark().step_5(),
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secondary_selected: brand().dark().step_5(),
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secondary_disabled: brand().dark_alpha().step_3(),
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danger_foreground: danger().dark().step_12(),
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danger_background: danger().dark().step_3(),
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danger_hover: danger().dark_alpha().step_4(),
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danger_active: danger().dark().step_5(),
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danger_selected: danger().dark().step_5(),
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danger_disabled: danger().dark_alpha().step_3(),
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warning_foreground: warning().dark().step_12(),
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warning_background: warning().dark().step_3(),
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warning_hover: warning().dark_alpha().step_4(),
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warning_active: warning().dark().step_5(),
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warning_selected: warning().dark().step_5(),
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warning_disabled: warning().dark_alpha().step_3(),
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ghost_element_background: gpui::transparent_black(),
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ghost_element_background_alt: neutral().dark().step_3(),
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ghost_element_hover: neutral().dark_alpha().step_4(),
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ghost_element_active: neutral().dark().step_5(),
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ghost_element_selected: neutral().dark().step_5(),
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ghost_element_disabled: neutral().dark_alpha().step_2(),
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tab_inactive_background: neutral().dark().step_3(),
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tab_hover_background: neutral().dark().step_4(),
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tab_active_background: neutral().dark().step_5(),
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scrollbar_thumb_background: neutral().dark_alpha().step_3(),
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scrollbar_thumb_hover_background: neutral().dark_alpha().step_4(),
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scrollbar_thumb_border: gpui::transparent_black(),
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scrollbar_track_background: gpui::transparent_black(),
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scrollbar_track_border: neutral().dark().step_5(),
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drop_target_background: brand().dark_alpha().step_2(),
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cursor: hsl(200., 100., 50.),
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selection: hsl(200., 100., 50.).alpha(0.25),
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}
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}
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Theme::sync_scrollbar_appearance(cx);
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}
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pub trait ActiveTheme {
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@@ -292,49 +39,38 @@ impl ActiveTheme for App {
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}
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}
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#[derive(Debug, Clone, Copy, Default, PartialEq, PartialOrd, Eq, Hash)]
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pub enum ThemeMode {
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Light,
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#[default]
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Dark,
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}
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impl ThemeMode {
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pub fn is_dark(&self) -> bool {
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matches!(self, Self::Dark)
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}
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/// Return lower_case theme name: `light`, `dark`.
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pub fn name(&self) -> &'static str {
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match self {
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ThemeMode::Light => "light",
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ThemeMode::Dark => "dark",
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}
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}
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}
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impl From<WindowAppearance> for ThemeMode {
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fn from(appearance: WindowAppearance) -> Self {
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match appearance {
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WindowAppearance::Dark | WindowAppearance::VibrantDark => Self::Dark,
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WindowAppearance::Light | WindowAppearance::VibrantLight => Self::Light,
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}
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}
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}
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#[derive(Debug, Clone)]
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pub struct Theme {
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pub colors: ThemeColor,
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/// Theme colors
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pub colors: ThemeColors,
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/// Theme family
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pub theme: Rc<ThemeFamily>,
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/// The appearance of the theme (light or dark).
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pub mode: ThemeMode,
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/// The font family for the application.
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pub font_family: SharedString,
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/// The root font size for the application, default is 15px.
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pub font_size: Pixels,
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/// Radius for the general elements.
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pub radius: Pixels,
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pub scrollbar_mode: ScrollBarMode,
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pub platform_kind: PlatformKind,
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/// Radius for the large elements, e.g.: modal, notification.
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pub radius_lg: Pixels,
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/// Enable shadow for the general elements. default is true
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pub shadow: bool,
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/// Show the scrollbar mode, default: scrolling
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pub scrollbar_mode: ScrollbarMode,
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}
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impl Deref for Theme {
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type Target = ThemeColor;
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type Target = ThemeColors;
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fn deref(&self) -> &Self::Target {
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&self.colors
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@@ -375,42 +111,76 @@ impl Theme {
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Self::change(appearance, window, cx);
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}
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/// Change the app's appearance
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pub fn change(mode: impl Into<ThemeMode>, window: Option<&mut Window>, cx: &mut App) {
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let mode = mode.into();
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let colors = match mode {
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ThemeMode::Light => ThemeColor::light(),
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ThemeMode::Dark => ThemeColor::dark(),
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/// Sync the Scrollbar showing behavior with the system
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pub fn sync_scrollbar_appearance(cx: &mut App) {
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Theme::global_mut(cx).scrollbar_mode = if cx.should_auto_hide_scrollbars() {
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ScrollbarMode::Scrolling
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} else {
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ScrollbarMode::Hover
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};
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}
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/// Apply a new theme to the application.
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pub fn apply_theme(new_theme: Rc<ThemeFamily>, window: Option<&mut Window>, cx: &mut App) {
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let theme = cx.global_mut::<Theme>();
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let mode = theme.mode;
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// Update the theme
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theme.theme = new_theme;
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// Emit a theme change event
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Self::change(mode, window, cx);
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}
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/// Change the app's appearance
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pub fn change<M>(mode: M, window: Option<&mut Window>, cx: &mut App)
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where
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M: Into<ThemeMode>,
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{
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if !cx.has_global::<Theme>() {
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let theme = Theme::from(colors);
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let default_theme = ThemeFamily::default();
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let theme = Theme::from(default_theme);
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cx.set_global(theme);
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}
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let mode = mode.into();
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let theme = cx.global_mut::<Theme>();
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// Set the theme mode
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theme.mode = mode;
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theme.colors = colors;
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// Set the theme colors
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if mode.is_dark() {
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theme.colors = *theme.theme.dark();
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} else {
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theme.colors = *theme.theme.light();
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}
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// Refresh the window if available
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if let Some(window) = window {
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window.refresh();
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}
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}
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}
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impl From<ThemeColor> for Theme {
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fn from(colors: ThemeColor) -> Self {
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impl From<ThemeFamily> for Theme {
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fn from(family: ThemeFamily) -> Self {
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let mode = ThemeMode::default();
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// Define the theme colors based on the appearance
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let colors = match mode {
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ThemeMode::Light => family.light(),
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ThemeMode::Dark => family.dark(),
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};
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Theme {
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font_size: px(15.),
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font_family: ".SystemUIFont".into(),
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radius: px(5.),
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scrollbar_mode: ScrollBarMode::default(),
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platform_kind: PlatformKind::platform(),
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radius_lg: px(10.),
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shadow: true,
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scrollbar_mode: ScrollbarMode::default(),
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mode,
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colors,
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colors: *colors,
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theme: Rc::new(family),
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}
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}
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}
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