Redesign for the v1 stable release (#3)
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Only half done. Will continue in another PR. Reviewed-on: #3
This commit was merged in pull request #3.
This commit is contained in:
@@ -8,13 +8,10 @@ use crate::scale::{ColorScale, ColorScaleSet, ColorScales};
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pub struct ThemeColors {
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// Surface colors
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pub background: Hsla,
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pub overlay: Hsla,
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pub surface_background: Hsla,
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pub elevated_surface_background: Hsla,
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pub panel_background: Hsla,
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pub overlay: Hsla,
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pub title_bar: Hsla,
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pub title_bar_inactive: Hsla,
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pub window_border: Hsla,
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// Border colors
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pub border: Hsla,
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@@ -78,8 +75,10 @@ pub struct ThemeColors {
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// Tab colors
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pub tab_inactive_background: Hsla,
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pub tab_hover_background: Hsla,
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pub tab_inactive_foreground: Hsla,
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pub tab_active_background: Hsla,
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pub tab_active_foreground: Hsla,
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pub tab_hover_foreground: Hsla,
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// Scrollbar colors
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pub scrollbar_thumb_background: Hsla,
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@@ -92,107 +91,26 @@ pub struct ThemeColors {
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pub drop_target_background: Hsla,
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pub cursor: Hsla,
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pub selection: Hsla,
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// System
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pub titlebar: Hsla,
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pub titlebar_inactive: Hsla,
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}
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/// The default colors for the theme.
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///
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/// Themes that do not specify all colors are refined off of these defaults.
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impl ThemeColors {
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/// Returns the default colors for light themes.
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///
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/// Themes that do not specify all colors are refined off of these defaults.
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pub fn light() -> Self {
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Self {
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background: neutral().light().step_1(),
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surface_background: neutral().light().step_2(),
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elevated_surface_background: neutral().light().step_3(),
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panel_background: gpui::white(),
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overlay: neutral().light_alpha().step_3(),
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title_bar: gpui::transparent_black(),
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title_bar_inactive: neutral().light().step_1(),
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window_border: hsl(240.0, 5.9, 78.0),
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border: neutral().light().step_6(),
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border_variant: neutral().light().step_5(),
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border_focused: brand().light().step_7(),
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border_selected: brand().light().step_7(),
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border_transparent: gpui::transparent_black(),
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border_disabled: neutral().light().step_3(),
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ring: brand().light().step_8(),
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text: neutral().light().step_12(),
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text_muted: neutral().light().step_11(),
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text_placeholder: neutral().light().step_10(),
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text_accent: brand().light().step_11(),
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icon: neutral().light().step_11(),
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icon_muted: neutral().light().step_10(),
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icon_accent: brand().light().step_11(),
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element_foreground: brand().light().step_12(),
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element_background: brand().light().step_9(),
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element_hover: brand().light_alpha().step_10(),
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element_active: brand().light().step_10(),
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element_selected: brand().light().step_11(),
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element_disabled: brand().light_alpha().step_3(),
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secondary_foreground: brand().light().step_11(),
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secondary_background: brand().light().step_3(),
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secondary_hover: brand().light_alpha().step_4(),
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secondary_active: brand().light().step_5(),
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secondary_selected: brand().light().step_5(),
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secondary_disabled: brand().light_alpha().step_3(),
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danger_foreground: danger().light().step_12(),
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danger_background: danger().light().step_3(),
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danger_hover: danger().light_alpha().step_4(),
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danger_active: danger().light().step_5(),
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danger_selected: danger().light().step_5(),
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danger_disabled: danger().light_alpha().step_3(),
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warning_foreground: warning().light().step_12(),
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warning_background: warning().light().step_3(),
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warning_hover: warning().light_alpha().step_4(),
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warning_active: warning().light().step_5(),
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warning_selected: warning().light().step_5(),
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warning_disabled: warning().light_alpha().step_3(),
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ghost_element_background: gpui::transparent_black(),
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ghost_element_background_alt: neutral().light().step_3(),
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ghost_element_hover: neutral().light_alpha().step_4(),
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ghost_element_active: neutral().light().step_5(),
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ghost_element_selected: neutral().light().step_5(),
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ghost_element_disabled: neutral().light_alpha().step_2(),
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tab_inactive_background: neutral().light().step_3(),
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tab_hover_background: neutral().light().step_4(),
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tab_active_background: neutral().light().step_5(),
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scrollbar_thumb_background: neutral().light_alpha().step_3(),
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scrollbar_thumb_hover_background: neutral().light_alpha().step_4(),
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scrollbar_thumb_border: gpui::transparent_black(),
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scrollbar_track_background: gpui::transparent_black(),
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scrollbar_track_border: neutral().light().step_5(),
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drop_target_background: brand().light_alpha().step_2(),
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cursor: hsl(200., 100., 50.),
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selection: hsl(200., 100., 50.).alpha(0.25),
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}
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}
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/// Returns the default colors for dark themes.
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///
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/// Themes that do not specify all colors are refined off of these defaults.
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pub fn dark() -> Self {
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pub fn colors() -> Self {
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Self {
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background: neutral().dark().step_1(),
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surface_background: neutral().dark().step_2(),
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elevated_surface_background: neutral().dark().step_3(),
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panel_background: gpui::black(),
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panel_background: neutral().dark().step_3(),
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overlay: neutral().dark_alpha().step_3(),
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title_bar: gpui::transparent_black(),
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title_bar_inactive: neutral().dark().step_1(),
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window_border: hsl(240.0, 3.7, 28.0),
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border: neutral().dark().step_6(),
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border_variant: neutral().dark().step_5(),
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@@ -246,9 +164,11 @@ impl ThemeColors {
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ghost_element_selected: neutral().dark().step_5(),
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ghost_element_disabled: neutral().dark_alpha().step_2(),
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tab_inactive_background: neutral().dark().step_3(),
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tab_hover_background: neutral().dark().step_4(),
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tab_active_background: neutral().dark().step_5(),
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tab_inactive_background: neutral().dark().step_2(),
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tab_inactive_foreground: neutral().dark().step_11(),
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tab_active_background: neutral().dark().step_3(),
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tab_active_foreground: neutral().dark().step_12(),
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tab_hover_foreground: brand().dark().step_9(),
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scrollbar_thumb_background: neutral().dark_alpha().step_3(),
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scrollbar_thumb_hover_background: neutral().dark_alpha().step_4(),
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@@ -259,6 +179,9 @@ impl ThemeColors {
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drop_target_background: brand().dark_alpha().step_2(),
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cursor: hsl(200., 100., 50.),
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selection: hsl(200., 100., 50.).alpha(0.25),
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titlebar: neutral().dark_alpha().step_1(),
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titlebar_inactive: neutral().dark_alpha().step_2(),
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}
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}
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}
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@@ -4,12 +4,14 @@ use std::rc::Rc;
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use gpui::{px, App, Global, Pixels, SharedString, Window};
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mod colors;
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mod platform_kind;
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mod registry;
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mod scale;
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mod scrollbar_mode;
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mod theme;
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pub use colors::*;
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pub use platform_kind::PlatformKind;
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pub use registry::*;
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pub use scale::*;
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pub use scrollbar_mode::*;
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@@ -21,6 +23,21 @@ pub const CLIENT_SIDE_DECORATION_ROUNDING: Pixels = px(10.0);
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/// Defines window shadow size for platforms that use client side decorations.
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pub const CLIENT_SIDE_DECORATION_SHADOW: Pixels = px(10.0);
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/// Defines window border size for platforms that use client side decorations.
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pub const CLIENT_SIDE_DECORATION_BORDER: Pixels = px(1.0);
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/// Defines window titlebar height
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pub const TITLEBAR_HEIGHT: Pixels = px(36.0);
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/// Defines tabbar height
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pub const TABBAR_HEIGHT: Pixels = px(30.);
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/// Defines default sidebar width
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pub const SIDEBAR_WIDTH: Pixels = px(240.);
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/// Defines search input width
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pub const SEARCH_INPUT_WIDTH: Pixels = px(420.);
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pub fn init(cx: &mut App) {
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registry::init(cx);
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@@ -67,6 +84,9 @@ pub struct Theme {
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/// Show the scrollbar mode, default: scrolling
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pub scrollbar_mode: ScrollbarMode,
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/// Platform
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pub platform: PlatformKind,
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}
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impl Deref for Theme {
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@@ -149,11 +169,7 @@ impl Theme {
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theme.mode = mode;
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// Set the theme colors
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if mode.is_dark() {
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theme.colors = *theme.theme.dark();
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} else {
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theme.colors = *theme.theme.light();
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}
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theme.colors = *theme.theme.colors();
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// Refresh the window if available
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if let Some(window) = window {
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@@ -164,16 +180,20 @@ impl Theme {
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impl From<ThemeFamily> for Theme {
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fn from(family: ThemeFamily) -> Self {
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let platform = PlatformKind::platform();
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let mode = ThemeMode::default();
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// Define the theme colors based on the appearance
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let colors = match mode {
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ThemeMode::Light => family.light(),
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ThemeMode::Dark => family.dark(),
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let colors = family.colors();
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// Define the font family based on the platform.
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// TODO: Use native fonts on Linux too.
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let font_family = match platform {
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PlatformKind::Linux => "Inter",
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_ => ".SystemUIFont",
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};
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Theme {
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font_size: px(15.),
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font_family: ".SystemUIFont".into(),
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font_family: font_family.into(),
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radius: px(5.),
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radius_lg: px(10.),
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shadow: true,
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@@ -181,6 +201,7 @@ impl From<ThemeFamily> for Theme {
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mode,
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colors: *colors,
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theme: Rc::new(family),
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platform,
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}
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}
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}
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33
crates/theme/src/platform_kind.rs
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33
crates/theme/src/platform_kind.rs
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@@ -0,0 +1,33 @@
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#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Clone, Copy)]
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pub enum PlatformKind {
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Mac,
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Linux,
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Windows,
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}
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impl PlatformKind {
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pub const fn platform() -> Self {
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if cfg!(any(target_os = "linux", target_os = "freebsd")) {
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Self::Linux
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} else if cfg!(target_os = "windows") {
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Self::Windows
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} else {
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Self::Mac
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}
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}
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#[allow(dead_code)]
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pub fn is_linux(&self) -> bool {
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matches!(self, Self::Linux)
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}
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#[allow(dead_code)]
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pub fn is_windows(&self) -> bool {
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matches!(self, Self::Windows)
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}
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#[allow(dead_code)]
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pub fn is_mac(&self) -> bool {
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matches!(self, Self::Mac)
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}
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}
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@@ -51,37 +51,27 @@ pub struct ThemeFamily {
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/// The URL of the theme.
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pub url: String,
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/// The light colors for the theme.
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pub light: ThemeColors,
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/// The dark colors for the theme.
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pub dark: ThemeColors,
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/// The colors for the theme.
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pub colors: ThemeColors,
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}
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impl Default for ThemeFamily {
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fn default() -> Self {
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ThemeFamily {
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id: "coop".into(),
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name: "Coop Default Theme".into(),
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name: "Coop Dark".into(),
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author: "Coop".into(),
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url: "https://github.com/lumehq/coop".into(),
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light: ThemeColors::light(),
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dark: ThemeColors::dark(),
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colors: ThemeColors::colors(),
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}
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}
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}
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impl ThemeFamily {
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/// Returns the light colors for the theme.
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/// Returns the colors for the theme.
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#[inline(always)]
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pub fn light(&self) -> &ThemeColors {
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&self.light
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}
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/// Returns the dark colors for the theme.
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#[inline(always)]
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pub fn dark(&self) -> &ThemeColors {
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&self.dark
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pub fn colors(&self) -> &ThemeColors {
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&self.colors
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}
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/// Load a theme family from a JSON file.
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