Redesign for the v1 stable release (#3)
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Only half done. Will continue in another PR. Reviewed-on: #3
This commit was merged in pull request #3.
This commit is contained in:
227
crates/dock/src/resizable/resize_handle.rs
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227
crates/dock/src/resizable/resize_handle.rs
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@@ -0,0 +1,227 @@
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use std::cell::Cell;
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use std::rc::Rc;
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use gpui::prelude::FluentBuilder as _;
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use gpui::{
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div, px, AnyElement, App, Axis, Element, ElementId, Entity, GlobalElementId,
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InteractiveElement, IntoElement, MouseDownEvent, MouseUpEvent, ParentElement as _, Pixels,
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Point, Render, StatefulInteractiveElement, Styled as _, Window,
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};
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use theme::ActiveTheme;
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use ui::AxisExt;
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use crate::dock::DockPlacement;
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pub(crate) const HANDLE_PADDING: Pixels = px(4.);
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pub(crate) const HANDLE_SIZE: Pixels = px(1.);
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/// Create a resize handle for a resizable panel.
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pub(crate) fn resize_handle<T: 'static, E: 'static + Render>(
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id: impl Into<ElementId>,
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axis: Axis,
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) -> ResizeHandle<T, E> {
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ResizeHandle::new(id, axis)
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}
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#[allow(clippy::type_complexity)]
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pub(crate) struct ResizeHandle<T: 'static, E: 'static + Render> {
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id: ElementId,
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axis: Axis,
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drag_value: Option<Rc<T>>,
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placement: Option<DockPlacement>,
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on_drag: Option<Rc<dyn Fn(&Point<Pixels>, &mut Window, &mut App) -> Entity<E>>>,
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}
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impl<T: 'static, E: 'static + Render> ResizeHandle<T, E> {
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fn new(id: impl Into<ElementId>, axis: Axis) -> Self {
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let id = id.into();
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Self {
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id: id.clone(),
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on_drag: None,
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drag_value: None,
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placement: None,
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axis,
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}
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}
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pub(crate) fn on_drag(
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mut self,
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value: T,
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f: impl Fn(Rc<T>, &Point<Pixels>, &mut Window, &mut App) -> Entity<E> + 'static,
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) -> Self {
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let value = Rc::new(value);
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self.drag_value = Some(value.clone());
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self.on_drag = Some(Rc::new(move |p, window, cx| {
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f(value.clone(), p, window, cx)
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}));
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self
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}
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#[allow(dead_code)]
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pub(crate) fn placement(mut self, placement: DockPlacement) -> Self {
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self.placement = Some(placement);
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self
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}
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}
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#[derive(Default, Debug, Clone)]
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struct ResizeHandleState {
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active: Cell<bool>,
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}
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impl ResizeHandleState {
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fn set_active(&self, active: bool) {
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self.active.set(active);
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}
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fn is_active(&self) -> bool {
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self.active.get()
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}
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}
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impl<T: 'static, E: 'static + Render> IntoElement for ResizeHandle<T, E> {
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type Element = ResizeHandle<T, E>;
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fn into_element(self) -> Self::Element {
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self
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}
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}
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impl<T: 'static, E: 'static + Render> Element for ResizeHandle<T, E> {
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type PrepaintState = ();
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type RequestLayoutState = AnyElement;
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fn id(&self) -> Option<ElementId> {
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Some(self.id.clone())
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}
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fn source_location(&self) -> Option<&'static std::panic::Location<'static>> {
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None
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}
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fn request_layout(
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&mut self,
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id: Option<&GlobalElementId>,
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_: Option<&gpui::InspectorElementId>,
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window: &mut Window,
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cx: &mut App,
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) -> (gpui::LayoutId, Self::RequestLayoutState) {
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let neg_offset = -HANDLE_PADDING;
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let axis = self.axis;
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window.with_element_state(id.unwrap(), |state, window| {
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let state = state.unwrap_or(ResizeHandleState::default());
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let bg_color = if state.is_active() {
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cx.theme().border_variant
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} else {
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cx.theme().border
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};
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let mut el = div()
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.id(self.id.clone())
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.occlude()
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.absolute()
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.flex_shrink_0()
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.group("handle")
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.when_some(self.on_drag.clone(), |this, on_drag| {
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this.on_drag(
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self.drag_value.clone().unwrap(),
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move |_, position, window, cx| on_drag(&position, window, cx),
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)
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})
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.map(|this| match self.placement {
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Some(DockPlacement::Left) => {
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// Special for Left Dock
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// FIXME: Improve this to let the scroll bar have px(HANDLE_PADDING)
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this.cursor_col_resize()
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.top_0()
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.right(px(1.))
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.h_full()
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.w(HANDLE_SIZE)
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.pl(HANDLE_PADDING)
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}
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_ => this
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.when(axis.is_horizontal(), |this| {
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this.cursor_col_resize()
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.top_0()
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.left(neg_offset)
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.h_full()
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.w(HANDLE_SIZE)
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.px(HANDLE_PADDING)
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})
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.when(axis.is_vertical(), |this| {
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this.cursor_row_resize()
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.top(neg_offset)
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.left_0()
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.w_full()
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.h(HANDLE_SIZE)
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.py(HANDLE_PADDING)
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}),
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})
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.child(
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div()
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.bg(bg_color)
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.group_hover("handle", |this| this.bg(bg_color))
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.when(axis.is_horizontal(), |this| this.h_full().w(HANDLE_SIZE))
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.when(axis.is_vertical(), |this| this.w_full().h(HANDLE_SIZE)),
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)
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.into_any_element();
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let layout_id = el.request_layout(window, cx);
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((layout_id, el), state)
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})
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}
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fn prepaint(
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&mut self,
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_: Option<&GlobalElementId>,
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_: Option<&gpui::InspectorElementId>,
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_: gpui::Bounds<Pixels>,
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request_layout: &mut Self::RequestLayoutState,
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window: &mut Window,
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cx: &mut App,
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) -> Self::PrepaintState {
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request_layout.prepaint(window, cx);
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}
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fn paint(
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&mut self,
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id: Option<&GlobalElementId>,
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_: Option<&gpui::InspectorElementId>,
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bounds: gpui::Bounds<Pixels>,
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request_layout: &mut Self::RequestLayoutState,
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_: &mut Self::PrepaintState,
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window: &mut Window,
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cx: &mut App,
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) {
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request_layout.paint(window, cx);
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window.with_element_state(id.unwrap(), |state: Option<ResizeHandleState>, window| {
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let state = state.unwrap_or_default();
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window.on_mouse_event({
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let state = state.clone();
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move |ev: &MouseDownEvent, phase, window, _| {
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if bounds.contains(&ev.position) && phase.bubble() {
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state.set_active(true);
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window.refresh();
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}
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}
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});
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window.on_mouse_event({
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let state = state.clone();
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move |_: &MouseUpEvent, _, window, _| {
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if state.is_active() {
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state.set_active(false);
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window.refresh();
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}
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}
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});
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((), state)
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});
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}
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}
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