Redesign for the v1 stable release (#3)
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Only half done. Will continue in another PR.

Reviewed-on: #3
This commit was merged in pull request #3.
This commit is contained in:
2026-02-04 01:43:21 +00:00
parent 014757cfc9
commit 32201554ec
174 changed files with 6165 additions and 8112 deletions

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use std::ops::{Deref, Range};
use std::rc::Rc;
use gpui::prelude::FluentBuilder;
use gpui::{
div, Along, AnyElement, App, AppContext, Axis, Bounds, Context, Element, ElementId, Empty,
Entity, EventEmitter, InteractiveElement as _, IntoElement, IsZero as _, MouseMoveEvent,
MouseUpEvent, ParentElement, Pixels, Render, RenderOnce, Style, Styled, Window,
};
use ui::{h_flex, v_flex, AxisExt, ElementExt};
use super::{resizable_panel, resize_handle, ResizableState};
use crate::resizable::PANEL_MIN_SIZE;
pub enum ResizablePanelEvent {
Resized,
}
#[derive(Clone)]
pub(crate) struct DragPanel;
impl Render for DragPanel {
fn render(&mut self, _: &mut Window, _: &mut Context<'_, Self>) -> impl IntoElement {
Empty
}
}
/// A group of resizable panels.
#[allow(clippy::type_complexity)]
#[derive(IntoElement)]
pub struct ResizablePanelGroup {
id: ElementId,
state: Option<Entity<ResizableState>>,
axis: Axis,
size: Option<Pixels>,
children: Vec<ResizablePanel>,
on_resize: Rc<dyn Fn(&Entity<ResizableState>, &mut Window, &mut App)>,
}
impl ResizablePanelGroup {
/// Create a new resizable panel group.
pub fn new(id: impl Into<ElementId>) -> Self {
Self {
id: id.into(),
axis: Axis::Horizontal,
children: vec![],
state: None,
size: None,
on_resize: Rc::new(|_, _, _| {}),
}
}
/// Bind yourself to a resizable state entity.
///
/// If not provided, it will handle its own state internally.
pub fn with_state(mut self, state: &Entity<ResizableState>) -> Self {
self.state = Some(state.clone());
self
}
/// Set the axis of the resizable panel group, default is horizontal.
pub fn axis(mut self, axis: Axis) -> Self {
self.axis = axis;
self
}
/// Add a panel to the group.
///
/// - The `axis` will be set to the same axis as the group.
/// - The `initial_size` will be set to the average size of all panels if not provided.
/// - The `group` will be set to the group entity.
pub fn child(mut self, panel: impl Into<ResizablePanel>) -> Self {
self.children.push(panel.into());
self
}
/// Add multiple panels to the group.
pub fn children<I>(mut self, panels: impl IntoIterator<Item = I>) -> Self
where
I: Into<ResizablePanel>,
{
self.children = panels.into_iter().map(|panel| panel.into()).collect();
self
}
/// Set size of the resizable panel group
///
/// - When the axis is horizontal, the size is the height of the group.
/// - When the axis is vertical, the size is the width of the group.
pub fn size(mut self, size: Pixels) -> Self {
self.size = Some(size);
self
}
/// Set the callback to be called when the panels are resized.
///
/// ## Callback arguments
///
/// - Entity<ResizableState>: The state of the ResizablePanelGroup.
pub fn on_resize(
mut self,
on_resize: impl Fn(&Entity<ResizableState>, &mut Window, &mut App) + 'static,
) -> Self {
self.on_resize = Rc::new(on_resize);
self
}
}
impl<T> From<T> for ResizablePanel
where
T: Into<AnyElement>,
{
fn from(value: T) -> Self {
resizable_panel().child(value.into())
}
}
impl From<ResizablePanelGroup> for ResizablePanel {
fn from(value: ResizablePanelGroup) -> Self {
resizable_panel().child(value)
}
}
impl EventEmitter<ResizablePanelEvent> for ResizablePanelGroup {}
impl RenderOnce for ResizablePanelGroup {
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
let state = self.state.unwrap_or(
window.use_keyed_state(self.id.clone(), cx, |_, _| ResizableState::default()),
);
let container = if self.axis.is_horizontal() {
h_flex()
} else {
v_flex()
};
// Sync panels to the state
let panels_count = self.children.len();
state.update(cx, |state, cx| {
state.sync_panels_count(self.axis, panels_count, cx);
});
container
.id(self.id)
.size_full()
.children(
self.children
.into_iter()
.enumerate()
.map(|(ix, mut panel)| {
panel.panel_ix = ix;
panel.axis = self.axis;
panel.state = Some(state.clone());
panel
}),
)
.on_prepaint({
let state = state.clone();
move |bounds, _, cx| {
state.update(cx, |state, cx| {
let size_changed =
state.bounds.size.along(self.axis) != bounds.size.along(self.axis);
state.bounds = bounds;
if size_changed {
state.adjust_to_container_size(cx);
}
})
}
})
.child(ResizePanelGroupElement {
state: state.clone(),
axis: self.axis,
on_resize: self.on_resize.clone(),
})
}
}
/// A resizable panel inside a [`ResizablePanelGroup`].
#[derive(IntoElement)]
pub struct ResizablePanel {
axis: Axis,
panel_ix: usize,
state: Option<Entity<ResizableState>>,
/// Initial size is the size that the panel has when it is created.
initial_size: Option<Pixels>,
/// size range limit of this panel.
size_range: Range<Pixels>,
children: Vec<AnyElement>,
visible: bool,
}
impl ResizablePanel {
/// Create a new resizable panel.
pub(super) fn new() -> Self {
Self {
panel_ix: 0,
initial_size: None,
state: None,
size_range: (PANEL_MIN_SIZE..Pixels::MAX),
axis: Axis::Horizontal,
children: vec![],
visible: true,
}
}
/// Set the visibility of the panel, default is true.
pub fn visible(mut self, visible: bool) -> Self {
self.visible = visible;
self
}
/// Set the initial size of the panel.
pub fn size(mut self, size: impl Into<Pixels>) -> Self {
self.initial_size = Some(size.into());
self
}
/// Set the size range to limit panel resize.
///
/// Default is [`PANEL_MIN_SIZE`] to [`Pixels::MAX`].
pub fn size_range(mut self, range: impl Into<Range<Pixels>>) -> Self {
self.size_range = range.into();
self
}
}
impl ParentElement for ResizablePanel {
fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
self.children.extend(elements);
}
}
impl RenderOnce for ResizablePanel {
fn render(self, _: &mut Window, cx: &mut App) -> impl IntoElement {
if !self.visible {
return div().id(("resizable-panel", self.panel_ix));
}
let state = self
.state
.expect("BUG: The `state` in ResizablePanel should be present.");
let panel_state = state
.read(cx)
.panels
.get(self.panel_ix)
.expect("BUG: The `index` of ResizablePanel should be one of in `state`.");
let size_range = self.size_range.clone();
div()
.id(("resizable-panel", self.panel_ix))
.flex()
.flex_grow()
.size_full()
.relative()
.when(self.axis.is_vertical(), |this| {
this.min_h(size_range.start).max_h(size_range.end)
})
.when(self.axis.is_horizontal(), |this| {
this.min_w(size_range.start).max_w(size_range.end)
})
// 1. initial_size is None, to use auto size.
// 2. initial_size is Some and size is none, to use the initial size of the panel for first time render.
// 3. initial_size is Some and size is Some, use `size`.
.when(self.initial_size.is_none(), |this| this.flex_shrink())
.when_some(self.initial_size, |this, initial_size| {
// The `self.size` is None, that mean the initial size for the panel,
// so we need set `flex_shrink_0` To let it keep the initial size.
this.when(
panel_state.size.is_none() && !initial_size.is_zero(),
|this| this.flex_none(),
)
.flex_basis(initial_size)
})
.map(|this| match panel_state.size {
Some(size) => this.flex_basis(size.min(size_range.end).max(size_range.start)),
None => this,
})
.on_prepaint({
let state = state.clone();
move |bounds, _, cx| {
state.update(cx, |state, cx| {
state.update_panel_size(self.panel_ix, bounds, self.size_range, cx)
})
}
})
.children(self.children)
.when(self.panel_ix > 0, |this| {
let ix = self.panel_ix - 1;
this.child(resize_handle(("resizable-handle", ix), self.axis).on_drag(
DragPanel,
move |drag_panel, _, _, cx| {
cx.stop_propagation();
// Set current resizing panel ix
state.update(cx, |state, _| {
state.resizing_panel_ix = Some(ix);
});
cx.new(|_| drag_panel.deref().clone())
},
))
})
}
}
#[allow(clippy::type_complexity)]
struct ResizePanelGroupElement {
state: Entity<ResizableState>,
on_resize: Rc<dyn Fn(&Entity<ResizableState>, &mut Window, &mut App)>,
axis: Axis,
}
impl IntoElement for ResizePanelGroupElement {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}
impl Element for ResizePanelGroupElement {
type PrepaintState = ();
type RequestLayoutState = ();
fn id(&self) -> Option<gpui::ElementId> {
None
}
fn source_location(&self) -> Option<&'static std::panic::Location<'static>> {
None
}
fn request_layout(
&mut self,
_: Option<&gpui::GlobalElementId>,
_: Option<&gpui::InspectorElementId>,
window: &mut Window,
cx: &mut App,
) -> (gpui::LayoutId, Self::RequestLayoutState) {
(window.request_layout(Style::default(), None, cx), ())
}
fn prepaint(
&mut self,
_: Option<&gpui::GlobalElementId>,
_: Option<&gpui::InspectorElementId>,
_: Bounds<Pixels>,
_: &mut Self::RequestLayoutState,
_window: &mut Window,
_cx: &mut App,
) -> Self::PrepaintState {
}
fn paint(
&mut self,
_: Option<&gpui::GlobalElementId>,
_: Option<&gpui::InspectorElementId>,
_: Bounds<Pixels>,
_: &mut Self::RequestLayoutState,
_: &mut Self::PrepaintState,
window: &mut Window,
cx: &mut App,
) {
window.on_mouse_event({
let state = self.state.clone();
let axis = self.axis;
let current_ix = state.read(cx).resizing_panel_ix;
move |e: &MouseMoveEvent, phase, window, cx| {
if !phase.bubble() {
return;
}
let Some(ix) = current_ix else { return };
state.update(cx, |state, cx| {
let panel = state.panels.get(ix).expect("BUG: invalid panel index");
match axis {
Axis::Horizontal => {
state.resize_panel(ix, e.position.x - panel.bounds.left(), window, cx)
}
Axis::Vertical => {
state.resize_panel(ix, e.position.y - panel.bounds.top(), window, cx);
}
}
cx.notify();
})
}
});
// When any mouse up, stop dragging
window.on_mouse_event({
let state = self.state.clone();
let current_ix = state.read(cx).resizing_panel_ix;
let on_resize = self.on_resize.clone();
move |_: &MouseUpEvent, phase, window, cx| {
if current_ix.is_none() {
return;
}
if phase.bubble() {
state.update(cx, |state, cx| state.done_resizing(cx));
on_resize(&state, window, cx);
}
}
})
}
}