Redesign for the v1 stable release (#3)
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Only half done. Will continue in another PR. Reviewed-on: #3
This commit was merged in pull request #3.
This commit is contained in:
405
crates/dock/src/resizable/panel.rs
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405
crates/dock/src/resizable/panel.rs
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@@ -0,0 +1,405 @@
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use std::ops::{Deref, Range};
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use std::rc::Rc;
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use gpui::prelude::FluentBuilder;
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use gpui::{
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div, Along, AnyElement, App, AppContext, Axis, Bounds, Context, Element, ElementId, Empty,
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Entity, EventEmitter, InteractiveElement as _, IntoElement, IsZero as _, MouseMoveEvent,
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MouseUpEvent, ParentElement, Pixels, Render, RenderOnce, Style, Styled, Window,
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};
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use ui::{h_flex, v_flex, AxisExt, ElementExt};
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use super::{resizable_panel, resize_handle, ResizableState};
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use crate::resizable::PANEL_MIN_SIZE;
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pub enum ResizablePanelEvent {
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Resized,
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}
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#[derive(Clone)]
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pub(crate) struct DragPanel;
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impl Render for DragPanel {
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fn render(&mut self, _: &mut Window, _: &mut Context<'_, Self>) -> impl IntoElement {
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Empty
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}
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}
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/// A group of resizable panels.
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#[allow(clippy::type_complexity)]
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#[derive(IntoElement)]
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pub struct ResizablePanelGroup {
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id: ElementId,
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state: Option<Entity<ResizableState>>,
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axis: Axis,
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size: Option<Pixels>,
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children: Vec<ResizablePanel>,
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on_resize: Rc<dyn Fn(&Entity<ResizableState>, &mut Window, &mut App)>,
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}
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impl ResizablePanelGroup {
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/// Create a new resizable panel group.
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pub fn new(id: impl Into<ElementId>) -> Self {
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Self {
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id: id.into(),
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axis: Axis::Horizontal,
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children: vec![],
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state: None,
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size: None,
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on_resize: Rc::new(|_, _, _| {}),
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}
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}
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/// Bind yourself to a resizable state entity.
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///
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/// If not provided, it will handle its own state internally.
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pub fn with_state(mut self, state: &Entity<ResizableState>) -> Self {
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self.state = Some(state.clone());
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self
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}
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/// Set the axis of the resizable panel group, default is horizontal.
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pub fn axis(mut self, axis: Axis) -> Self {
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self.axis = axis;
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self
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}
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/// Add a panel to the group.
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///
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/// - The `axis` will be set to the same axis as the group.
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/// - The `initial_size` will be set to the average size of all panels if not provided.
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/// - The `group` will be set to the group entity.
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pub fn child(mut self, panel: impl Into<ResizablePanel>) -> Self {
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self.children.push(panel.into());
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self
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}
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/// Add multiple panels to the group.
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pub fn children<I>(mut self, panels: impl IntoIterator<Item = I>) -> Self
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where
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I: Into<ResizablePanel>,
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{
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self.children = panels.into_iter().map(|panel| panel.into()).collect();
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self
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}
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/// Set size of the resizable panel group
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///
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/// - When the axis is horizontal, the size is the height of the group.
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/// - When the axis is vertical, the size is the width of the group.
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pub fn size(mut self, size: Pixels) -> Self {
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self.size = Some(size);
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self
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}
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/// Set the callback to be called when the panels are resized.
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///
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/// ## Callback arguments
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///
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/// - Entity<ResizableState>: The state of the ResizablePanelGroup.
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pub fn on_resize(
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mut self,
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on_resize: impl Fn(&Entity<ResizableState>, &mut Window, &mut App) + 'static,
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) -> Self {
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self.on_resize = Rc::new(on_resize);
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self
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}
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}
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impl<T> From<T> for ResizablePanel
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where
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T: Into<AnyElement>,
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{
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fn from(value: T) -> Self {
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resizable_panel().child(value.into())
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}
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}
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impl From<ResizablePanelGroup> for ResizablePanel {
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fn from(value: ResizablePanelGroup) -> Self {
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resizable_panel().child(value)
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}
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}
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impl EventEmitter<ResizablePanelEvent> for ResizablePanelGroup {}
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impl RenderOnce for ResizablePanelGroup {
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fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
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let state = self.state.unwrap_or(
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window.use_keyed_state(self.id.clone(), cx, |_, _| ResizableState::default()),
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);
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let container = if self.axis.is_horizontal() {
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h_flex()
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} else {
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v_flex()
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};
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// Sync panels to the state
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let panels_count = self.children.len();
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state.update(cx, |state, cx| {
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state.sync_panels_count(self.axis, panels_count, cx);
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});
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container
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.id(self.id)
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.size_full()
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.children(
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self.children
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.into_iter()
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.enumerate()
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.map(|(ix, mut panel)| {
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panel.panel_ix = ix;
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panel.axis = self.axis;
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panel.state = Some(state.clone());
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panel
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}),
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)
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.on_prepaint({
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let state = state.clone();
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move |bounds, _, cx| {
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state.update(cx, |state, cx| {
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let size_changed =
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state.bounds.size.along(self.axis) != bounds.size.along(self.axis);
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state.bounds = bounds;
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if size_changed {
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state.adjust_to_container_size(cx);
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}
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})
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}
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})
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.child(ResizePanelGroupElement {
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state: state.clone(),
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axis: self.axis,
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on_resize: self.on_resize.clone(),
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})
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}
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}
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/// A resizable panel inside a [`ResizablePanelGroup`].
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#[derive(IntoElement)]
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pub struct ResizablePanel {
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axis: Axis,
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panel_ix: usize,
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state: Option<Entity<ResizableState>>,
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/// Initial size is the size that the panel has when it is created.
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initial_size: Option<Pixels>,
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/// size range limit of this panel.
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size_range: Range<Pixels>,
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children: Vec<AnyElement>,
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visible: bool,
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}
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impl ResizablePanel {
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/// Create a new resizable panel.
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pub(super) fn new() -> Self {
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Self {
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panel_ix: 0,
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initial_size: None,
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state: None,
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size_range: (PANEL_MIN_SIZE..Pixels::MAX),
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axis: Axis::Horizontal,
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children: vec![],
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visible: true,
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}
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}
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/// Set the visibility of the panel, default is true.
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pub fn visible(mut self, visible: bool) -> Self {
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self.visible = visible;
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self
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}
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/// Set the initial size of the panel.
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pub fn size(mut self, size: impl Into<Pixels>) -> Self {
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self.initial_size = Some(size.into());
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self
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}
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/// Set the size range to limit panel resize.
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///
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/// Default is [`PANEL_MIN_SIZE`] to [`Pixels::MAX`].
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pub fn size_range(mut self, range: impl Into<Range<Pixels>>) -> Self {
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self.size_range = range.into();
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self
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}
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}
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impl ParentElement for ResizablePanel {
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fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
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self.children.extend(elements);
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}
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}
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impl RenderOnce for ResizablePanel {
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fn render(self, _: &mut Window, cx: &mut App) -> impl IntoElement {
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if !self.visible {
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return div().id(("resizable-panel", self.panel_ix));
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}
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let state = self
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.state
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.expect("BUG: The `state` in ResizablePanel should be present.");
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let panel_state = state
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.read(cx)
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.panels
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.get(self.panel_ix)
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.expect("BUG: The `index` of ResizablePanel should be one of in `state`.");
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let size_range = self.size_range.clone();
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div()
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.id(("resizable-panel", self.panel_ix))
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.flex()
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.flex_grow()
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.size_full()
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.relative()
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.when(self.axis.is_vertical(), |this| {
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this.min_h(size_range.start).max_h(size_range.end)
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})
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.when(self.axis.is_horizontal(), |this| {
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this.min_w(size_range.start).max_w(size_range.end)
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})
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// 1. initial_size is None, to use auto size.
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// 2. initial_size is Some and size is none, to use the initial size of the panel for first time render.
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// 3. initial_size is Some and size is Some, use `size`.
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.when(self.initial_size.is_none(), |this| this.flex_shrink())
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.when_some(self.initial_size, |this, initial_size| {
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// The `self.size` is None, that mean the initial size for the panel,
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// so we need set `flex_shrink_0` To let it keep the initial size.
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this.when(
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panel_state.size.is_none() && !initial_size.is_zero(),
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|this| this.flex_none(),
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)
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.flex_basis(initial_size)
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})
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.map(|this| match panel_state.size {
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Some(size) => this.flex_basis(size.min(size_range.end).max(size_range.start)),
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None => this,
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})
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.on_prepaint({
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let state = state.clone();
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move |bounds, _, cx| {
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state.update(cx, |state, cx| {
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state.update_panel_size(self.panel_ix, bounds, self.size_range, cx)
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})
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}
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})
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.children(self.children)
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.when(self.panel_ix > 0, |this| {
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let ix = self.panel_ix - 1;
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this.child(resize_handle(("resizable-handle", ix), self.axis).on_drag(
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DragPanel,
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move |drag_panel, _, _, cx| {
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cx.stop_propagation();
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// Set current resizing panel ix
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state.update(cx, |state, _| {
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state.resizing_panel_ix = Some(ix);
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});
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cx.new(|_| drag_panel.deref().clone())
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},
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))
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})
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}
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}
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#[allow(clippy::type_complexity)]
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struct ResizePanelGroupElement {
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state: Entity<ResizableState>,
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on_resize: Rc<dyn Fn(&Entity<ResizableState>, &mut Window, &mut App)>,
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axis: Axis,
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}
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impl IntoElement for ResizePanelGroupElement {
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type Element = Self;
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fn into_element(self) -> Self::Element {
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self
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}
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}
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impl Element for ResizePanelGroupElement {
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type PrepaintState = ();
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type RequestLayoutState = ();
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fn id(&self) -> Option<gpui::ElementId> {
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None
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}
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fn source_location(&self) -> Option<&'static std::panic::Location<'static>> {
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None
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}
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fn request_layout(
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&mut self,
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_: Option<&gpui::GlobalElementId>,
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_: Option<&gpui::InspectorElementId>,
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window: &mut Window,
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cx: &mut App,
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) -> (gpui::LayoutId, Self::RequestLayoutState) {
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(window.request_layout(Style::default(), None, cx), ())
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}
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fn prepaint(
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&mut self,
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_: Option<&gpui::GlobalElementId>,
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_: Option<&gpui::InspectorElementId>,
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_: Bounds<Pixels>,
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_: &mut Self::RequestLayoutState,
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_window: &mut Window,
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_cx: &mut App,
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) -> Self::PrepaintState {
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}
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fn paint(
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&mut self,
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_: Option<&gpui::GlobalElementId>,
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_: Option<&gpui::InspectorElementId>,
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_: Bounds<Pixels>,
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_: &mut Self::RequestLayoutState,
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_: &mut Self::PrepaintState,
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window: &mut Window,
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cx: &mut App,
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) {
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window.on_mouse_event({
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let state = self.state.clone();
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let axis = self.axis;
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let current_ix = state.read(cx).resizing_panel_ix;
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move |e: &MouseMoveEvent, phase, window, cx| {
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if !phase.bubble() {
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return;
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}
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let Some(ix) = current_ix else { return };
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state.update(cx, |state, cx| {
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let panel = state.panels.get(ix).expect("BUG: invalid panel index");
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match axis {
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Axis::Horizontal => {
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state.resize_panel(ix, e.position.x - panel.bounds.left(), window, cx)
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}
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Axis::Vertical => {
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state.resize_panel(ix, e.position.y - panel.bounds.top(), window, cx);
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}
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}
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cx.notify();
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})
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}
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});
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// When any mouse up, stop dragging
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window.on_mouse_event({
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let state = self.state.clone();
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let current_ix = state.read(cx).resizing_panel_ix;
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let on_resize = self.on_resize.clone();
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move |_: &MouseUpEvent, phase, window, cx| {
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if current_ix.is_none() {
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return;
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}
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if phase.bubble() {
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state.update(cx, |state, cx| state.done_resizing(cx));
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on_resize(&state, window, cx);
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}
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}
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})
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}
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}
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Block a user