move dock to seperated crate
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This commit is contained in:
2026-01-22 06:50:57 +07:00
parent dd6b93bd79
commit 2fa4436e2d
24 changed files with 138 additions and 162 deletions

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@@ -1,466 +0,0 @@
use std::sync::Arc;
use gpui::prelude::FluentBuilder as _;
use gpui::{
div, px, App, AppContext, Axis, Context, Element, Entity, InteractiveElement as _, IntoElement,
MouseMoveEvent, MouseUpEvent, ParentElement as _, Pixels, Point, Render,
StatefulInteractiveElement, Style, Styled as _, WeakEntity, Window,
};
use serde::{Deserialize, Serialize};
use theme::ActiveTheme;
use super::{DockArea, DockItem};
use crate::dock_area::panel::PanelView;
use crate::dock_area::tab_panel::TabPanel;
use crate::resizable::{HANDLE_PADDING, HANDLE_SIZE, PANEL_MIN_SIZE};
use crate::{AxisExt as _, StyledExt};
#[derive(Clone, Render)]
struct ResizePanel;
#[derive(Debug, Clone, Copy, Serialize, Deserialize, PartialEq, Eq)]
pub enum DockPlacement {
#[serde(rename = "center")]
Center,
#[serde(rename = "left")]
Left,
#[serde(rename = "bottom")]
Bottom,
#[serde(rename = "right")]
Right,
}
impl DockPlacement {
fn axis(&self) -> Axis {
match self {
Self::Left | Self::Right => Axis::Horizontal,
Self::Bottom => Axis::Vertical,
Self::Center => unreachable!(),
}
}
pub fn is_left(&self) -> bool {
matches!(self, Self::Left)
}
pub fn is_bottom(&self) -> bool {
matches!(self, Self::Bottom)
}
pub fn is_right(&self) -> bool {
matches!(self, Self::Right)
}
}
/// The Dock is a fixed container that places at left, bottom, right of the Windows.
///
/// This is unlike Panel, it can't be move or add any other panel.
pub struct Dock {
pub(super) placement: DockPlacement,
dock_area: WeakEntity<DockArea>,
pub(crate) panel: DockItem,
/// The size is means the width or height of the Dock, if the placement is left or right, the size is width, otherwise the size is height.
pub(super) size: Pixels,
pub(super) open: bool,
/// Whether the Dock is collapsible, default: true
pub(super) collapsible: bool,
// Runtime state
/// Whether the Dock is resizing
is_resizing: bool,
}
impl Dock {
pub(crate) fn new(
dock_area: WeakEntity<DockArea>,
placement: DockPlacement,
window: &mut Window,
cx: &mut Context<Self>,
) -> Self {
let panel = cx.new(|cx| {
let mut tab = TabPanel::new(None, dock_area.clone(), window, cx);
tab.closable = true;
tab
});
let panel = DockItem::Tabs {
items: Vec::new(),
active_ix: 0,
view: panel.clone(),
};
Self::subscribe_panel_events(dock_area.clone(), &panel, window, cx);
Self {
placement,
dock_area,
panel,
open: true,
collapsible: true,
size: px(200.0),
is_resizing: false,
}
}
pub fn left(
dock_area: WeakEntity<DockArea>,
window: &mut Window,
cx: &mut Context<Self>,
) -> Self {
Self::new(dock_area, DockPlacement::Left, window, cx)
}
pub fn bottom(
dock_area: WeakEntity<DockArea>,
window: &mut Window,
cx: &mut Context<Self>,
) -> Self {
Self::new(dock_area, DockPlacement::Bottom, window, cx)
}
pub fn right(
dock_area: WeakEntity<DockArea>,
window: &mut Window,
cx: &mut Context<Self>,
) -> Self {
Self::new(dock_area, DockPlacement::Right, window, cx)
}
/// Update the Dock to be collapsible or not.
///
/// And if the Dock is not collapsible, it will be open.
pub fn set_collapsible(
&mut self,
collapsible: bool,
_window: &mut Window,
cx: &mut Context<Self>,
) {
self.collapsible = collapsible;
if !collapsible {
self.open = true
}
cx.notify();
}
fn subscribe_panel_events(
dock_area: WeakEntity<DockArea>,
panel: &DockItem,
window: &mut Window,
cx: &mut App,
) {
match panel {
DockItem::Tabs { view, .. } => {
window.defer(cx, {
let view = view.clone();
move |window, cx| {
_ = dock_area.update(cx, |this, cx| {
this.subscribe_panel(&view, window, cx);
});
}
});
}
DockItem::Split { items, view, .. } => {
for item in items {
Self::subscribe_panel_events(dock_area.clone(), item, window, cx);
}
window.defer(cx, {
let view = view.clone();
move |window, cx| {
_ = dock_area.update(cx, |this, cx| {
this.subscribe_panel(&view, window, cx);
});
}
});
}
DockItem::Panel { .. } => {
// Not supported
}
}
}
pub fn set_panel(&mut self, panel: DockItem, _window: &mut Window, cx: &mut Context<Self>) {
self.panel = panel;
cx.notify();
}
pub fn is_open(&self) -> bool {
self.open
}
pub fn toggle_open(&mut self, window: &mut Window, cx: &mut Context<Self>) {
self.set_open(!self.open, window, cx);
}
/// Returns the size of the Dock, the size is means the width or height of
/// the Dock, if the placement is left or right, the size is width,
/// otherwise the size is height.
pub fn size(&self) -> Pixels {
self.size
}
/// Set the size of the Dock.
pub fn set_size(&mut self, size: Pixels, _window: &mut Window, cx: &mut Context<Self>) {
self.size = size.max(PANEL_MIN_SIZE);
cx.notify();
}
/// Set the open state of the Dock.
pub fn set_open(&mut self, open: bool, window: &mut Window, cx: &mut Context<Self>) {
self.open = open;
let item = self.panel.clone();
cx.defer_in(window, move |_, window, cx| {
item.set_collapsed(!open, window, cx);
});
cx.notify();
}
/// Add item to the Dock.
pub fn add_panel(
&mut self,
panel: Arc<dyn PanelView>,
window: &mut Window,
cx: &mut Context<Self>,
) {
self.panel.add_panel(panel, &self.dock_area, window, cx);
cx.notify();
}
fn render_resize_handle(
&mut self,
_window: &mut Window,
cx: &mut Context<Self>,
) -> impl IntoElement {
let axis = self.placement.axis();
let neg_offset = -HANDLE_PADDING;
let view = cx.entity().clone();
div()
.id("resize-handle")
.occlude()
.absolute()
.flex_shrink_0()
.when(self.placement.is_left(), |this| {
// FIXME: Improve this to let the scroll bar have px(HANDLE_PADDING)
this.cursor_col_resize()
.top_0()
.right(px(1.))
.h_full()
.w(HANDLE_SIZE)
.pt_12()
.pb_4()
})
.when(self.placement.is_right(), |this| {
this.cursor_col_resize()
.top_0()
.left(px(-0.5))
.h_full()
.w(HANDLE_SIZE)
.pt_12()
.pb_4()
})
.when(self.placement.is_bottom(), |this| {
this.cursor_row_resize()
.top(neg_offset)
.left_0()
.w_full()
.h(HANDLE_SIZE)
.py(HANDLE_PADDING)
})
.child(
div()
.rounded_full()
.hover(|this| this.bg(cx.theme().border_variant))
.when(axis.is_horizontal(), |this| this.h_full().w(HANDLE_SIZE))
.when(axis.is_vertical(), |this| this.w_full().h(HANDLE_SIZE)),
)
.on_drag(ResizePanel {}, move |info, _, _, cx| {
cx.stop_propagation();
view.update(cx, |view, _| {
view.is_resizing = true;
});
cx.new(|_| info.clone())
})
}
fn resize(
&mut self,
mouse_position: Point<Pixels>,
_window: &mut Window,
cx: &mut Context<Self>,
) {
if !self.is_resizing {
return;
}
let dock_area = self
.dock_area
.upgrade()
.expect("DockArea is missing")
.read(cx);
let area_bounds = dock_area.bounds;
let mut left_dock_size = px(0.0);
let mut right_dock_size = px(0.0);
// Get the size of the left dock if it's open and not the current dock
if let Some(left_dock) = &dock_area.left_dock {
if left_dock.entity_id() != cx.entity().entity_id() {
let left_dock_read = left_dock.read(cx);
if left_dock_read.is_open() {
left_dock_size = left_dock_read.size;
}
}
}
// Get the size of the right dock if it's open and not the current dock
if let Some(right_dock) = &dock_area.right_dock {
if right_dock.entity_id() != cx.entity().entity_id() {
let right_dock_read = right_dock.read(cx);
if right_dock_read.is_open() {
right_dock_size = right_dock_read.size;
}
}
}
let size = match self.placement {
DockPlacement::Left => mouse_position.x - area_bounds.left(),
DockPlacement::Right => area_bounds.right() - mouse_position.x,
DockPlacement::Bottom => area_bounds.bottom() - mouse_position.y,
DockPlacement::Center => unreachable!(),
};
match self.placement {
DockPlacement::Left => {
let max_size = area_bounds.size.width - PANEL_MIN_SIZE - right_dock_size;
self.size = size.clamp(PANEL_MIN_SIZE, max_size);
}
DockPlacement::Right => {
let max_size = area_bounds.size.width - PANEL_MIN_SIZE - left_dock_size;
self.size = size.clamp(PANEL_MIN_SIZE, max_size);
}
DockPlacement::Bottom => {
let max_size = area_bounds.size.height - PANEL_MIN_SIZE;
self.size = size.clamp(PANEL_MIN_SIZE, max_size);
}
DockPlacement::Center => unreachable!(),
}
cx.notify();
}
fn done_resizing(&mut self, _window: &mut Window, _cx: &mut Context<Self>) {
self.is_resizing = false;
}
}
impl Render for Dock {
fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl gpui::IntoElement {
if !self.open && !self.placement.is_bottom() {
return div();
}
div()
.relative()
.overflow_hidden()
.map(|this| match self.placement {
DockPlacement::Left | DockPlacement::Right => this.h_flex().h_full().w(self.size),
DockPlacement::Bottom => this.w_full().h(self.size),
DockPlacement::Center => unreachable!(),
})
// Bottom Dock should keep the title bar, then user can click the Toggle button
.when(!self.open && self.placement.is_bottom(), |this| {
this.h(px(29.))
})
.map(|this| match &self.panel {
DockItem::Split { view, .. } => this.child(view.clone()),
DockItem::Tabs { view, .. } => this.child(view.clone()),
DockItem::Panel { view, .. } => this.child(view.clone().view()),
})
.child(self.render_resize_handle(window, cx))
.child(DockElement {
view: cx.entity().clone(),
})
}
}
struct DockElement {
view: Entity<Dock>,
}
impl IntoElement for DockElement {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}
impl Element for DockElement {
type PrepaintState = ();
type RequestLayoutState = ();
fn id(&self) -> Option<gpui::ElementId> {
None
}
fn source_location(&self) -> Option<&'static std::panic::Location<'static>> {
None
}
fn request_layout(
&mut self,
_: Option<&gpui::GlobalElementId>,
_: Option<&gpui::InspectorElementId>,
window: &mut gpui::Window,
cx: &mut App,
) -> (gpui::LayoutId, Self::RequestLayoutState) {
(window.request_layout(Style::default(), None, cx), ())
}
fn prepaint(
&mut self,
_: Option<&gpui::GlobalElementId>,
_: Option<&gpui::InspectorElementId>,
_: gpui::Bounds<Pixels>,
_: &mut Self::RequestLayoutState,
_window: &mut Window,
_cx: &mut App,
) -> Self::PrepaintState {
}
fn paint(
&mut self,
_: Option<&gpui::GlobalElementId>,
_: Option<&gpui::InspectorElementId>,
_: gpui::Bounds<Pixels>,
_: &mut Self::RequestLayoutState,
_: &mut Self::PrepaintState,
window: &mut gpui::Window,
cx: &mut App,
) {
window.on_mouse_event({
let view = self.view.clone();
let is_resizing = view.read(cx).is_resizing;
move |e: &MouseMoveEvent, phase, window, cx| {
if !is_resizing {
return;
}
if !phase.bubble() {
return;
}
view.update(cx, |view, cx| view.resize(e.position, window, cx))
}
});
// When any mouse up, stop dragging
window.on_mouse_event({
let view = self.view.clone();
move |_: &MouseUpEvent, phase, window, cx| {
if phase.bubble() {
view.update(cx, |view, cx| view.done_resizing(window, cx));
}
}
})
}
}

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@@ -1,798 +0,0 @@
use std::sync::Arc;
use gpui::prelude::FluentBuilder;
use gpui::{
actions, canvas, div, px, AnyElement, AnyView, App, AppContext, Axis, Bounds, Context, Edges,
Entity, EntityId, EventEmitter, Focusable, InteractiveElement as _, IntoElement,
ParentElement as _, Pixels, Render, SharedString, Styled, Subscription, WeakEntity, Window,
};
use crate::dock_area::dock::{Dock, DockPlacement};
use crate::dock_area::panel::{Panel, PanelEvent, PanelStyle, PanelView};
use crate::dock_area::stack_panel::StackPanel;
use crate::dock_area::tab_panel::TabPanel;
pub mod dock;
pub mod panel;
pub mod stack_panel;
pub mod tab_panel;
actions!(
dock,
[
/// Zoom the current panel
ToggleZoom,
/// Close the current panel
ClosePanel
]
);
pub enum DockEvent {
/// The layout of the dock has changed, subscribers this to save the layout.
///
/// This event is emitted when every time the layout of the dock has changed,
/// So it emits may be too frequently, you may want to debounce the event.
LayoutChanged,
}
/// The main area of the dock.
pub struct DockArea {
pub(crate) bounds: Bounds<Pixels>,
/// The center view of the dockarea.
pub items: DockItem,
/// The entity_id of the [`TabPanel`](TabPanel) where each toggle button should be displayed,
toggle_button_panels: Edges<Option<EntityId>>,
/// The left dock of the dock_area.
left_dock: Option<Entity<Dock>>,
/// The bottom dock of the dock_area.
bottom_dock: Option<Entity<Dock>>,
/// The right dock of the dock_area.
right_dock: Option<Entity<Dock>>,
/// The top zoom view of the dock_area, if any.
zoom_view: Option<AnyView>,
/// Lock panels layout, but allow to resize.
is_locked: bool,
/// The panel style, default is [`PanelStyle::Default`](PanelStyle::Default).
pub(crate) panel_style: PanelStyle,
subscriptions: Vec<Subscription>,
}
/// DockItem is a tree structure that represents the layout of the dock.
#[derive(Clone)]
pub enum DockItem {
/// Split layout
Split {
axis: Axis,
items: Vec<DockItem>,
sizes: Vec<Option<Pixels>>,
view: Entity<StackPanel>,
},
/// Tab layout
Tabs {
items: Vec<Arc<dyn PanelView>>,
active_ix: usize,
view: Entity<TabPanel>,
},
/// Single panel layout
Panel { view: Arc<dyn PanelView> },
}
impl DockItem {
/// Create DockItem with split layout, each item of panel have equal size.
pub fn split(
axis: Axis,
items: Vec<DockItem>,
dock_area: &WeakEntity<DockArea>,
window: &mut Window,
cx: &mut App,
) -> Self {
let sizes = vec![None; items.len()];
Self::split_with_sizes(axis, items, sizes, dock_area, window, cx)
}
/// Create DockItem with split layout, each item of panel have specified size.
///
/// Please note that the `items` and `sizes` must have the same length.
/// Set `None` in `sizes` to make the index of panel have auto size.
pub fn split_with_sizes(
axis: Axis,
items: Vec<DockItem>,
sizes: Vec<Option<Pixels>>,
dock_area: &WeakEntity<DockArea>,
window: &mut Window,
cx: &mut App,
) -> Self {
let mut items = items;
let stack_panel = cx.new(|cx| {
let mut stack_panel = StackPanel::new(axis, window, cx);
for (i, item) in items.iter_mut().enumerate() {
let view = item.view();
let size = sizes.get(i).copied().flatten();
stack_panel.add_panel(view.clone(), size, dock_area.clone(), window, cx)
}
for (i, item) in items.iter().enumerate() {
let view = item.view();
let size = sizes.get(i).copied().flatten();
stack_panel.add_panel(view.clone(), size, dock_area.clone(), window, cx)
}
stack_panel
});
window.defer(cx, {
let stack_panel = stack_panel.clone();
let dock_area = dock_area.clone();
move |window, cx| {
_ = dock_area.update(cx, |this, cx| {
this.subscribe_panel(&stack_panel, window, cx);
});
}
});
Self::Split {
axis,
items,
sizes,
view: stack_panel,
}
}
/// Create DockItem with panel layout
pub fn panel(panel: Arc<dyn PanelView>) -> Self {
Self::Panel { view: panel }
}
/// Create DockItem with tabs layout, items are displayed as tabs.
///
/// The `active_ix` is the index of the active tab, if `None` the first tab is active.
pub fn tabs(
items: Vec<Arc<dyn PanelView>>,
active_ix: Option<usize>,
dock_area: &WeakEntity<DockArea>,
window: &mut Window,
cx: &mut App,
) -> Self {
let mut new_items: Vec<Arc<dyn PanelView>> = vec![];
for item in items.into_iter() {
new_items.push(item)
}
Self::new_tabs(new_items, active_ix, dock_area, window, cx)
}
pub fn tab<P: Panel>(
item: Entity<P>,
dock_area: &WeakEntity<DockArea>,
window: &mut Window,
cx: &mut App,
) -> Self {
Self::new_tabs(vec![Arc::new(item.clone())], None, dock_area, window, cx)
}
fn new_tabs(
items: Vec<Arc<dyn PanelView>>,
active_ix: Option<usize>,
dock_area: &WeakEntity<DockArea>,
window: &mut Window,
cx: &mut App,
) -> Self {
let active_ix = active_ix.unwrap_or(0);
let tab_panel = cx.new(|cx| {
let mut tab_panel = TabPanel::new(None, dock_area.clone(), window, cx);
for item in items.iter() {
tab_panel.add_panel(item.clone(), window, cx)
}
tab_panel.active_ix = active_ix;
tab_panel
});
Self::Tabs {
items,
active_ix,
view: tab_panel,
}
}
/// Returns all panel ids
pub fn panel_ids(&self, cx: &App) -> Vec<SharedString> {
match self {
Self::Tabs { view, .. } => view.read(cx).panel_ids(cx),
Self::Split { items, .. } => {
let mut total = vec![];
for item in items.iter() {
if let DockItem::Tabs { view, .. } = item {
total.extend(view.read(cx).panel_ids(cx));
}
}
total
}
Self::Panel { .. } => vec![],
}
}
/// Returns the views of the dock item.
pub fn view(&self) -> Arc<dyn PanelView> {
match self {
Self::Split { view, .. } => Arc::new(view.clone()),
Self::Tabs { view, .. } => Arc::new(view.clone()),
Self::Panel { view, .. } => view.clone(),
}
}
/// Find existing panel in the dock item.
pub fn find_panel(&self, panel: Arc<dyn PanelView>) -> Option<Arc<dyn PanelView>> {
match self {
Self::Split { items, .. } => {
items.iter().find_map(|item| item.find_panel(panel.clone()))
}
Self::Tabs { items, .. } => items.iter().find(|item| *item == &panel).cloned(),
Self::Panel { view } => Some(view.clone()),
}
}
/// Add a panel to the dock item.
pub fn add_panel(
&mut self,
panel: Arc<dyn PanelView>,
dock_area: &WeakEntity<DockArea>,
window: &mut Window,
cx: &mut App,
) {
match self {
Self::Tabs { view, items, .. } => {
items.push(panel.clone());
view.update(cx, |tab_panel, cx| {
tab_panel.add_panel(panel, window, cx);
});
}
Self::Split { view, items, .. } => {
// Iter items to add panel to the first tabs
for item in items.iter_mut() {
if let DockItem::Tabs { view, .. } = item {
view.update(cx, |tab_panel, cx| {
tab_panel.add_panel(panel.clone(), window, cx);
});
return;
}
}
// Unable to find tabs, create new tabs
let new_item = Self::tabs(vec![panel.clone()], None, dock_area, window, cx);
items.push(new_item.clone());
view.update(cx, |stack_panel, cx| {
stack_panel.add_panel(new_item.view(), None, dock_area.clone(), window, cx);
});
}
Self::Panel { .. } => {}
}
}
/// Set the collapsed state of the dock area
pub fn set_collapsed(&self, collapsed: bool, window: &mut Window, cx: &mut App) {
match self {
DockItem::Tabs { view, .. } => {
view.update(cx, |tab_panel, cx| {
tab_panel.set_collapsed(collapsed, window, cx);
});
}
DockItem::Split { items, .. } => {
// For each child item, set collapsed state
for item in items {
item.set_collapsed(collapsed, window, cx);
}
}
DockItem::Panel { .. } => {}
}
}
/// Recursively traverses to find the left-most and top-most TabPanel.
pub(crate) fn left_top_tab_panel(&self, cx: &App) -> Option<Entity<TabPanel>> {
match self {
DockItem::Tabs { view, .. } => Some(view.clone()),
DockItem::Split { view, .. } => view.read(cx).left_top_tab_panel(true, cx),
DockItem::Panel { .. } => None,
}
}
/// Recursively traverses to find the right-most and top-most TabPanel.
pub(crate) fn right_top_tab_panel(&self, cx: &App) -> Option<Entity<TabPanel>> {
match self {
DockItem::Tabs { view, .. } => Some(view.clone()),
DockItem::Split { view, .. } => view.read(cx).right_top_tab_panel(true, cx),
DockItem::Panel { .. } => None,
}
}
pub(crate) fn focus_tab_panel(&self, window: &mut Window, cx: &mut App) {
if let DockItem::Tabs { view, .. } = self {
window.focus(&view.read(cx).focus_handle(cx), cx);
}
}
}
impl DockArea {
pub fn new(window: &mut Window, cx: &mut Context<Self>) -> Self {
let stack_panel = cx.new(|cx| StackPanel::new(Axis::Horizontal, window, cx));
let dock_item = DockItem::Split {
axis: Axis::Horizontal,
items: vec![],
sizes: vec![],
view: stack_panel.clone(),
};
let mut this = Self {
bounds: Bounds::default(),
items: dock_item,
zoom_view: None,
toggle_button_panels: Edges::default(),
left_dock: None,
right_dock: None,
bottom_dock: None,
is_locked: false,
panel_style: PanelStyle::Default,
subscriptions: vec![],
};
this.subscribe_panel(&stack_panel, window, cx);
this
}
/// Set the panel style of the dock area.
pub fn panel_style(mut self, style: PanelStyle) -> Self {
self.panel_style = style;
self
}
/// The DockItem as the center of the dock area.
///
/// This is used to render at the Center of the DockArea.
pub fn set_center(&mut self, item: DockItem, window: &mut Window, cx: &mut Context<Self>) {
self.subscribe_item(&item, window, cx);
self.items = item;
self.update_toggle_button_tab_panels(window, cx);
cx.notify();
}
pub fn set_left_dock(
&mut self,
panel: DockItem,
size: Option<Pixels>,
open: bool,
window: &mut Window,
cx: &mut Context<Self>,
) {
self.subscribe_item(&panel, window, cx);
let weak_self = cx.entity().downgrade();
self.left_dock = Some(cx.new(|cx| {
let mut dock = Dock::left(weak_self.clone(), window, cx);
if let Some(size) = size {
dock.set_size(size, window, cx);
}
dock.set_panel(panel, window, cx);
dock.set_open(open, window, cx);
dock
}));
self.update_toggle_button_tab_panels(window, cx);
}
pub fn set_bottom_dock(
&mut self,
panel: DockItem,
size: Option<Pixels>,
open: bool,
window: &mut Window,
cx: &mut Context<Self>,
) {
self.subscribe_item(&panel, window, cx);
let weak_self = cx.entity().downgrade();
self.bottom_dock = Some(cx.new(|cx| {
let mut dock = Dock::bottom(weak_self.clone(), window, cx);
if let Some(size) = size {
dock.set_size(size, window, cx);
}
dock.set_panel(panel, window, cx);
dock.set_open(open, window, cx);
dock
}));
self.update_toggle_button_tab_panels(window, cx);
}
pub fn set_right_dock(
&mut self,
panel: DockItem,
size: Option<Pixels>,
open: bool,
window: &mut Window,
cx: &mut Context<Self>,
) {
self.subscribe_item(&panel, window, cx);
let weak_self = cx.entity().downgrade();
self.right_dock = Some(cx.new(|cx| {
let mut dock = Dock::right(weak_self.clone(), window, cx);
if let Some(size) = size {
dock.set_size(size, window, cx);
}
dock.set_panel(panel, window, cx);
dock.set_open(open, window, cx);
dock
}));
self.update_toggle_button_tab_panels(window, cx);
}
/// Reset all docks
pub fn reset(&mut self, _window: &mut Window, cx: &mut Context<Self>) {
self.left_dock = None;
self.right_dock = None;
self.bottom_dock = None;
cx.notify();
}
/// Set locked state of the dock area, if locked, the dock area cannot be split or move, but allows to resize panels.
pub fn set_locked(&mut self, locked: bool, _window: &mut Window, _cx: &mut App) {
self.is_locked = locked;
}
/// Determine if the dock area is locked.
pub fn is_locked(&self) -> bool {
self.is_locked
}
/// Determine if the dock area has a dock at the given placement.
pub fn has_dock(&self, placement: DockPlacement) -> bool {
match placement {
DockPlacement::Left => self.left_dock.is_some(),
DockPlacement::Bottom => self.bottom_dock.is_some(),
DockPlacement::Right => self.right_dock.is_some(),
DockPlacement::Center => false,
}
}
/// Determine if the dock at the given placement is open.
pub fn is_dock_open(&self, placement: DockPlacement, cx: &App) -> bool {
match placement {
DockPlacement::Left => self
.left_dock
.as_ref()
.map(|dock| dock.read(cx).is_open())
.unwrap_or(false),
DockPlacement::Bottom => self
.bottom_dock
.as_ref()
.map(|dock| dock.read(cx).is_open())
.unwrap_or(false),
DockPlacement::Right => self
.right_dock
.as_ref()
.map(|dock| dock.read(cx).is_open())
.unwrap_or(false),
DockPlacement::Center => false,
}
}
/// Set the dock at the given placement to be open or closed.
///
/// Only the left, bottom, right dock can be toggled.
pub fn set_dock_collapsible(
&mut self,
collapsible_edges: Edges<bool>,
window: &mut Window,
cx: &mut Context<Self>,
) {
if let Some(left_dock) = self.left_dock.as_ref() {
left_dock.update(cx, |dock, cx| {
dock.set_collapsible(collapsible_edges.left, window, cx);
});
}
if let Some(bottom_dock) = self.bottom_dock.as_ref() {
bottom_dock.update(cx, |dock, cx| {
dock.set_collapsible(collapsible_edges.bottom, window, cx);
});
}
if let Some(right_dock) = self.right_dock.as_ref() {
right_dock.update(cx, |dock, cx| {
dock.set_collapsible(collapsible_edges.right, window, cx);
});
}
}
/// Determine if the dock at the given placement is collapsible.
pub fn is_dock_collapsible(&self, placement: DockPlacement, cx: &App) -> bool {
match placement {
DockPlacement::Left => self
.left_dock
.as_ref()
.map(|dock| dock.read(cx).collapsible)
.unwrap_or(false),
DockPlacement::Bottom => self
.bottom_dock
.as_ref()
.map(|dock| dock.read(cx).collapsible)
.unwrap_or(false),
DockPlacement::Right => self
.right_dock
.as_ref()
.map(|dock| dock.read(cx).collapsible)
.unwrap_or(false),
DockPlacement::Center => false,
}
}
pub fn toggle_dock(
&self,
placement: DockPlacement,
window: &mut Window,
cx: &mut Context<Self>,
) {
let dock = match placement {
DockPlacement::Left => &self.left_dock,
DockPlacement::Bottom => &self.bottom_dock,
DockPlacement::Right => &self.right_dock,
DockPlacement::Center => return,
};
if let Some(dock) = dock {
dock.update(cx, |view, cx| {
view.toggle_open(window, cx);
})
}
}
/// Add a panel item to the dock area at the given placement.
///
/// If the left, bottom, right dock is not present, it will set the dock at the placement.
pub fn add_panel(
&mut self,
panel: Arc<dyn PanelView>,
placement: DockPlacement,
window: &mut Window,
cx: &mut Context<Self>,
) {
let weak_self = cx.entity().downgrade();
match placement {
DockPlacement::Left => {
if let Some(dock) = self.left_dock.as_ref() {
dock.update(cx, |dock, cx| dock.add_panel(panel, window, cx))
} else {
self.set_left_dock(
DockItem::tabs(vec![panel], None, &weak_self, window, cx),
Some(px(320.)),
true,
window,
cx,
);
}
}
DockPlacement::Bottom => {
if let Some(dock) = self.bottom_dock.as_ref() {
dock.update(cx, |dock, cx| dock.add_panel(panel, window, cx))
} else {
self.set_bottom_dock(
DockItem::tabs(vec![panel], None, &weak_self, window, cx),
None,
true,
window,
cx,
);
}
}
DockPlacement::Right => {
if let Some(dock) = self.right_dock.as_ref() {
dock.update(cx, |dock, cx| dock.add_panel(panel, window, cx))
} else {
self.set_right_dock(
DockItem::tabs(vec![panel], None, &weak_self, window, cx),
Some(px(320.)),
true,
window,
cx,
);
}
}
DockPlacement::Center => {
self.items
.add_panel(panel, &cx.entity().downgrade(), window, cx);
}
}
}
/// Subscribe event on the panels
fn subscribe_item(&mut self, item: &DockItem, window: &mut Window, cx: &mut Context<Self>) {
match item {
DockItem::Split { items, view, .. } => {
for item in items {
self.subscribe_item(item, window, cx);
}
self.subscriptions.push(cx.subscribe_in(
view,
window,
move |_, _, event, window, cx| {
if let PanelEvent::LayoutChanged = event {
cx.spawn_in(window, async move |view, window| {
_ = view.update_in(window, |view, window, cx| {
view.update_toggle_button_tab_panels(window, cx)
});
})
.detach();
cx.emit(DockEvent::LayoutChanged);
}
},
));
}
DockItem::Tabs { .. } => {
// We subscribe to the tab panel event in StackPanel's insert_panel
}
DockItem::Panel { .. } => {
// Not supported
}
}
}
/// Subscribe zoom event on the panel
pub(crate) fn subscribe_panel<P: Panel>(
&mut self,
view: &Entity<P>,
window: &mut Window,
cx: &mut Context<DockArea>,
) {
let subscription =
cx.subscribe_in(
view,
window,
move |_, panel, event, window, cx| match event {
PanelEvent::ZoomIn => {
let panel = panel.clone();
cx.spawn_in(window, async move |view, window| {
_ = view.update_in(window, |view, window, cx| {
view.set_zoomed_in(panel, window, cx);
cx.notify();
});
})
.detach();
}
PanelEvent::ZoomOut => cx
.spawn_in(window, async move |view, window| {
_ = view.update_in(window, |view, window, cx| {
view.set_zoomed_out(window, cx);
});
})
.detach(),
PanelEvent::LayoutChanged => {
cx.spawn_in(window, async move |view, window| {
_ = view.update_in(window, |view, window, cx| {
view.update_toggle_button_tab_panels(window, cx)
});
})
.detach();
cx.emit(DockEvent::LayoutChanged);
}
},
);
self.subscriptions.push(subscription);
}
pub fn set_zoomed_in<P: Panel>(
&mut self,
panel: Entity<P>,
_: &mut Window,
cx: &mut Context<Self>,
) {
self.zoom_view = Some(panel.into());
cx.notify();
}
pub fn set_zoomed_out(&mut self, _window: &mut Window, cx: &mut Context<Self>) {
self.zoom_view = None;
cx.notify();
}
fn render_items(&self, _window: &mut Window, _cx: &mut Context<Self>) -> AnyElement {
match &self.items {
DockItem::Split { view, .. } => view.clone().into_any_element(),
DockItem::Tabs { view, .. } => view.clone().into_any_element(),
DockItem::Panel { view, .. } => view.clone().view().into_any_element(),
}
}
pub fn update_toggle_button_tab_panels(
&mut self,
_window: &mut Window,
cx: &mut Context<Self>,
) {
// Left toggle button
self.toggle_button_panels.left = self
.items
.left_top_tab_panel(cx)
.map(|view| view.entity_id());
// Right toggle button
self.toggle_button_panels.right = self
.items
.right_top_tab_panel(cx)
.map(|view| view.entity_id());
// Bottom toggle button
self.toggle_button_panels.bottom = self
.bottom_dock
.as_ref()
.and_then(|dock| dock.read(cx).panel.left_top_tab_panel(cx))
.map(|view| view.entity_id());
}
pub fn focus_tab_panel(&mut self, window: &mut Window, cx: &mut App) {
self.items.focus_tab_panel(window, cx);
}
}
impl EventEmitter<DockEvent> for DockArea {}
impl Render for DockArea {
fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let view = cx.entity().clone();
div()
.id("dock-area")
.relative()
.size_full()
.overflow_hidden()
.child(
canvas(
move |bounds, _, cx| view.update(cx, |r, _| r.bounds = bounds),
|_, _, _, _| {},
)
.absolute()
.size_full(),
)
.map(|this| {
if let Some(zoom_view) = self.zoom_view.clone() {
this.child(zoom_view)
} else {
// render dock
this.child(
div()
.flex()
.flex_row()
.h_full()
// Left dock
.when_some(self.left_dock.clone(), |this, dock| {
this.child(div().flex().flex_none().child(dock))
})
// Center
.child(
div()
.flex()
.flex_1()
.flex_col()
.overflow_hidden()
// Top center
.child(
div()
.flex_1()
.overflow_hidden()
.child(self.render_items(window, cx)),
)
// Bottom Dock
.when_some(self.bottom_dock.clone(), |this, dock| {
this.child(dock)
}),
)
// Right Dock
.when_some(self.right_dock.clone(), |this, dock| {
this.child(div().flex().flex_none().child(dock))
}),
)
}
})
}
}

View File

@@ -1,163 +0,0 @@
use gpui::{
AnyElement, AnyView, App, Element, Entity, EventEmitter, FocusHandle, Focusable, Hsla, Render,
SharedString, Window,
};
use crate::button::Button;
use crate::popup_menu::PopupMenu;
pub enum PanelEvent {
ZoomIn,
ZoomOut,
LayoutChanged,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum PanelStyle {
/// Display the TabBar when there are multiple tabs, otherwise display the simple title.
Default,
/// Always display the tab bar.
TabBar,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct TitleStyle {
pub background: Hsla,
pub foreground: Hsla,
}
pub trait Panel: EventEmitter<PanelEvent> + Render + Focusable {
/// The name of the panel used to serialize, deserialize and identify the panel.
///
/// This is used to identify the panel when deserializing the panel.
/// Once you have defined a panel id, this must not be changed.
fn panel_id(&self) -> SharedString;
/// The title of the panel
fn title(&self, _cx: &App) -> AnyElement {
SharedString::from("Unnamed").into_any()
}
/// Whether the panel can be closed, default is `true`.
fn closable(&self, _cx: &App) -> bool {
true
}
/// Return true if the panel is zoomable, default is `false`.
fn zoomable(&self, _cx: &App) -> bool {
true
}
/// Return false to hide panel, true to show panel, default is `true`.
///
/// This method called in Panel render, we should make sure it is fast.
fn visible(&self, _cx: &App) -> bool {
true
}
/// Set active state of the panel.
///
/// This method will be called when the panel is active or inactive.
///
/// The last_active_panel and current_active_panel will be touched when the panel is active.
fn set_active(&self, _active: bool, _cx: &mut App) {}
/// Set zoomed state of the panel.
///
/// This method will be called when the panel is zoomed or unzoomed.
///
/// Only current Panel will touch this method.
fn set_zoomed(&self, _zoomed: bool, _cx: &mut App) {}
/// The addition popup menu of the panel, default is `None`.
fn popup_menu(&self, this: PopupMenu, _cx: &App) -> PopupMenu {
this
}
/// The addition toolbar buttons of the panel used to show in the right of the title bar, default is `None`.
fn toolbar_buttons(&self, _window: &Window, _cx: &App) -> Vec<Button> {
vec![]
}
}
pub trait PanelView: 'static + Send + Sync {
fn panel_id(&self, cx: &App) -> SharedString;
fn title(&self, cx: &App) -> AnyElement;
fn closable(&self, cx: &App) -> bool;
fn zoomable(&self, cx: &App) -> bool;
fn visible(&self, cx: &App) -> bool;
fn set_active(&self, active: bool, cx: &mut App);
fn set_zoomed(&self, zoomed: bool, cx: &mut App);
fn popup_menu(&self, menu: PopupMenu, cx: &App) -> PopupMenu;
fn toolbar_buttons(&self, window: &Window, cx: &App) -> Vec<Button>;
fn view(&self) -> AnyView;
fn focus_handle(&self, cx: &App) -> FocusHandle;
}
impl<T: Panel> PanelView for Entity<T> {
fn panel_id(&self, cx: &App) -> SharedString {
self.read(cx).panel_id()
}
fn title(&self, cx: &App) -> AnyElement {
self.read(cx).title(cx)
}
fn closable(&self, cx: &App) -> bool {
self.read(cx).closable(cx)
}
fn zoomable(&self, cx: &App) -> bool {
self.read(cx).zoomable(cx)
}
fn visible(&self, cx: &App) -> bool {
self.read(cx).visible(cx)
}
fn set_active(&self, active: bool, cx: &mut App) {
self.update(cx, |this, cx| {
this.set_active(active, cx);
})
}
fn set_zoomed(&self, zoomed: bool, cx: &mut App) {
self.update(cx, |this, cx| {
this.set_zoomed(zoomed, cx);
})
}
fn popup_menu(&self, menu: PopupMenu, cx: &App) -> PopupMenu {
self.read(cx).popup_menu(menu, cx)
}
fn toolbar_buttons(&self, window: &Window, cx: &App) -> Vec<Button> {
self.read(cx).toolbar_buttons(window, cx)
}
fn view(&self) -> AnyView {
self.clone().into()
}
fn focus_handle(&self, cx: &App) -> FocusHandle {
self.read(cx).focus_handle(cx)
}
}
impl From<&dyn PanelView> for AnyView {
fn from(handle: &dyn PanelView) -> Self {
handle.view()
}
}
impl<T: Panel> From<&dyn PanelView> for Entity<T> {
fn from(value: &dyn PanelView) -> Self {
value.view().downcast::<T>().unwrap()
}
}
impl PartialEq for dyn PanelView {
fn eq(&self, other: &Self) -> bool {
self.view() == other.view()
}
}

View File

@@ -1,397 +0,0 @@
use std::sync::Arc;
use gpui::prelude::FluentBuilder;
use gpui::{
App, AppContext, Axis, Context, DismissEvent, Entity, EventEmitter, FocusHandle, Focusable,
IntoElement, ParentElement, Pixels, Render, SharedString, Styled, Subscription, WeakEntity,
Window,
};
use smallvec::SmallVec;
use super::{DockArea, PanelEvent};
use crate::dock_area::panel::{Panel, PanelView};
use crate::dock_area::tab_panel::TabPanel;
use crate::resizable::{
h_resizable, resizable_panel, v_resizable, ResizablePanel, ResizablePanelEvent,
ResizablePanelGroup,
};
use crate::{h_flex, AxisExt as _, Placement};
pub struct StackPanel {
pub(super) parent: Option<WeakEntity<StackPanel>>,
pub(super) axis: Axis,
focus_handle: FocusHandle,
pub(crate) panels: SmallVec<[Arc<dyn PanelView>; 2]>,
panel_group: Entity<ResizablePanelGroup>,
#[allow(dead_code)]
subscriptions: Vec<Subscription>,
}
impl Panel for StackPanel {
fn panel_id(&self) -> SharedString {
"StackPanel".into()
}
fn title(&self, _cx: &App) -> gpui::AnyElement {
"StackPanel".into_any_element()
}
}
impl StackPanel {
pub fn new(axis: Axis, window: &mut Window, cx: &mut Context<Self>) -> Self {
let panel_group = cx.new(|cx| {
if axis == Axis::Horizontal {
h_resizable(window, cx)
} else {
v_resizable(window, cx)
}
});
// Bubble up the resize event.
let subscriptions = vec![cx.subscribe_in(
&panel_group,
window,
|_, _, _: &ResizablePanelEvent, _, cx| cx.emit(PanelEvent::LayoutChanged),
)];
Self {
axis,
parent: None,
focus_handle: cx.focus_handle(),
panels: SmallVec::new(),
panel_group,
subscriptions,
}
}
/// The first level of the stack panel is root, will not have a parent.
fn is_root(&self) -> bool {
self.parent.is_none()
}
/// Return true if self or parent only have last panel.
pub(super) fn is_last_panel(&self, cx: &App) -> bool {
if self.panels.len() > 1 {
return false;
}
if let Some(parent) = &self.parent {
if let Some(parent) = parent.upgrade() {
return parent.read(cx).is_last_panel(cx);
}
}
true
}
pub(super) fn panels_len(&self) -> usize {
self.panels.len()
}
/// Return the index of the panel.
pub(crate) fn index_of_panel(&self, panel: Arc<dyn PanelView>) -> Option<usize> {
self.panels.iter().position(|p| p == &panel)
}
/// Add a panel at the end of the stack.
pub fn add_panel(
&mut self,
panel: Arc<dyn PanelView>,
size: Option<Pixels>,
dock_area: WeakEntity<DockArea>,
window: &mut Window,
cx: &mut Context<Self>,
) {
self.insert_panel(panel, self.panels.len(), size, dock_area, window, cx);
}
pub fn add_panel_at(
&mut self,
panel: Arc<dyn PanelView>,
placement: Placement,
size: Option<Pixels>,
dock_area: WeakEntity<DockArea>,
window: &mut Window,
cx: &mut Context<Self>,
) {
self.insert_panel_at(
panel,
self.panels_len(),
placement,
size,
dock_area,
window,
cx,
);
}
#[allow(clippy::too_many_arguments)]
pub fn insert_panel_at(
&mut self,
panel: Arc<dyn PanelView>,
ix: usize,
placement: Placement,
size: Option<Pixels>,
dock_area: WeakEntity<DockArea>,
window: &mut Window,
cx: &mut Context<Self>,
) {
match placement {
Placement::Top | Placement::Left => {
self.insert_panel_before(panel, ix, size, dock_area, window, cx)
}
Placement::Right | Placement::Bottom => {
self.insert_panel_after(panel, ix, size, dock_area, window, cx)
}
}
}
/// Insert a panel at the index.
pub fn insert_panel_before(
&mut self,
panel: Arc<dyn PanelView>,
ix: usize,
size: Option<Pixels>,
dock_area: WeakEntity<DockArea>,
window: &mut Window,
cx: &mut Context<Self>,
) {
self.insert_panel(panel, ix, size, dock_area, window, cx);
}
/// Insert a panel after the index.
pub fn insert_panel_after(
&mut self,
panel: Arc<dyn PanelView>,
ix: usize,
size: Option<Pixels>,
dock_area: WeakEntity<DockArea>,
window: &mut Window,
cx: &mut Context<Self>,
) {
self.insert_panel(panel, ix + 1, size, dock_area, window, cx);
}
fn new_resizable_panel(panel: Arc<dyn PanelView>, size: Option<Pixels>) -> ResizablePanel {
resizable_panel()
.content_view(panel.view())
.content_visible(move |cx| panel.visible(cx))
.when_some(size, |this, size| this.size(size))
}
fn insert_panel(
&mut self,
panel: Arc<dyn PanelView>,
ix: usize,
size: Option<Pixels>,
dock_area: WeakEntity<DockArea>,
window: &mut Window,
cx: &mut Context<Self>,
) {
// If the panel is already in the stack, return.
if self.index_of_panel(panel.clone()).is_some() {
return;
}
let view = cx.entity().clone();
window.defer(cx, {
let panel = panel.clone();
move |window, cx| {
// If the panel is a TabPanel, set its parent to this.
if let Ok(tab_panel) = panel.view().downcast::<TabPanel>() {
tab_panel.update(cx, |tab_panel, _| tab_panel.set_parent(view.downgrade()));
} else if let Ok(stack_panel) = panel.view().downcast::<Self>() {
stack_panel.update(cx, |stack_panel, _| {
stack_panel.parent = Some(view.downgrade())
});
}
// Subscribe to the panel's layout change event.
_ = dock_area.update(cx, |this, cx| {
if let Ok(tab_panel) = panel.view().downcast::<TabPanel>() {
this.subscribe_panel(&tab_panel, window, cx);
} else if let Ok(stack_panel) = panel.view().downcast::<Self>() {
this.subscribe_panel(&stack_panel, window, cx);
}
});
}
});
let ix = if ix > self.panels.len() {
self.panels.len()
} else {
ix
};
self.panels.insert(ix, panel.clone());
self.panel_group.update(cx, |view, cx| {
view.insert_child(
Self::new_resizable_panel(panel.clone(), size),
ix,
window,
cx,
)
});
cx.emit(PanelEvent::LayoutChanged);
cx.notify();
}
/// Remove panel from the stack.
pub fn remove_panel(
&mut self,
panel: Arc<dyn PanelView>,
window: &mut Window,
cx: &mut Context<Self>,
) {
if let Some(ix) = self.index_of_panel(panel.clone()) {
self.panels.remove(ix);
self.panel_group.update(cx, |view, cx| {
view.remove_child(ix, window, cx);
});
cx.emit(PanelEvent::LayoutChanged);
self.remove_self_if_empty(window, cx);
}
}
/// Replace the old panel with the new panel at same index.
pub(super) fn replace_panel(
&mut self,
old_panel: Arc<dyn PanelView>,
new_panel: Entity<StackPanel>,
window: &mut Window,
cx: &mut Context<Self>,
) {
if let Some(ix) = self.index_of_panel(old_panel.clone()) {
self.panels[ix] = Arc::new(new_panel.clone());
self.panel_group.update(cx, |view, cx| {
view.replace_child(
Self::new_resizable_panel(Arc::new(new_panel.clone()), None),
ix,
window,
cx,
);
});
cx.emit(PanelEvent::LayoutChanged);
}
}
/// If children is empty, remove self from parent view.
pub(crate) fn remove_self_if_empty(&mut self, window: &mut Window, cx: &mut Context<Self>) {
if self.is_root() {
return;
}
if !self.panels.is_empty() {
return;
}
let view = cx.entity().clone();
if let Some(parent) = self.parent.as_ref() {
_ = parent.update(cx, |parent, cx| {
parent.remove_panel(Arc::new(view.clone()), window, cx);
});
}
cx.emit(PanelEvent::LayoutChanged);
cx.notify();
}
/// Find the first top left in the stack.
pub(super) fn left_top_tab_panel(
&self,
check_parent: bool,
cx: &App,
) -> Option<Entity<TabPanel>> {
if check_parent {
if let Some(parent) = self.parent.as_ref().and_then(|parent| parent.upgrade()) {
if let Some(panel) = parent.read(cx).left_top_tab_panel(true, cx) {
return Some(panel);
}
}
}
let first_panel = self.panels.first();
if let Some(view) = first_panel {
if let Ok(tab_panel) = view.view().downcast::<TabPanel>() {
Some(tab_panel)
} else if let Ok(stack_panel) = view.view().downcast::<StackPanel>() {
stack_panel.read(cx).left_top_tab_panel(false, cx)
} else {
None
}
} else {
None
}
}
/// Find the first top right in the stack.
pub(super) fn right_top_tab_panel(
&self,
check_parent: bool,
cx: &App,
) -> Option<Entity<TabPanel>> {
if check_parent {
if let Some(parent) = self.parent.as_ref().and_then(|parent| parent.upgrade()) {
if let Some(panel) = parent.read(cx).right_top_tab_panel(true, cx) {
return Some(panel);
}
}
}
let panel = if self.axis.is_vertical() {
self.panels.first()
} else {
self.panels.last()
};
if let Some(view) = panel {
if let Ok(tab_panel) = view.view().downcast::<TabPanel>() {
Some(tab_panel)
} else if let Ok(stack_panel) = view.view().downcast::<StackPanel>() {
stack_panel.read(cx).right_top_tab_panel(false, cx)
} else {
None
}
} else {
None
}
}
/// Remove all panels from the stack.
pub(super) fn remove_all_panels(&mut self, window: &mut Window, cx: &mut Context<Self>) {
self.panels.clear();
self.panel_group
.update(cx, |view, cx| view.remove_all_children(window, cx));
}
/// Change the axis of the stack panel.
pub(super) fn set_axis(&mut self, axis: Axis, window: &mut Window, cx: &mut Context<Self>) {
self.axis = axis;
self.panel_group
.update(cx, |view, cx| view.set_axis(axis, window, cx));
cx.notify();
}
}
impl Focusable for StackPanel {
fn focus_handle(&self, _cx: &App) -> FocusHandle {
self.focus_handle.clone()
}
}
impl EventEmitter<PanelEvent> for StackPanel {}
impl EventEmitter<DismissEvent> for StackPanel {}
impl Render for StackPanel {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
h_flex()
.size_full()
.overflow_hidden()
.child(self.panel_group.clone())
}
}

View File

@@ -1,989 +0,0 @@
use std::sync::Arc;
use gpui::prelude::FluentBuilder;
use gpui::{
div, px, rems, App, AppContext, Context, Corner, DefiniteLength, DismissEvent, DragMoveEvent,
Empty, Entity, EventEmitter, FocusHandle, Focusable, InteractiveElement as _, IntoElement,
MouseButton, ParentElement, Pixels, Render, ScrollHandle, SharedString,
StatefulInteractiveElement, Styled, WeakEntity, Window,
};
use theme::ActiveTheme;
use super::panel::PanelView;
use super::stack_panel::StackPanel;
use super::{ClosePanel, DockArea, PanelEvent, PanelStyle, ToggleZoom};
use crate::button::{Button, ButtonVariants as _};
use crate::dock_area::panel::Panel;
use crate::popup_menu::{PopupMenu, PopupMenuExt};
use crate::tab::tab_bar::TabBar;
use crate::tab::Tab;
use crate::{h_flex, v_flex, AxisExt, IconName, Placement, Selectable, Sizable, StyledExt};
#[derive(Clone)]
struct TabState {
closable: bool,
zoomable: bool,
draggable: bool,
droppable: bool,
active_panel: Option<Arc<dyn PanelView>>,
}
#[derive(Clone)]
pub(crate) struct DragPanel {
pub(crate) panel: Arc<dyn PanelView>,
pub(crate) tab_panel: Entity<TabPanel>,
}
impl DragPanel {
pub(crate) fn new(panel: Arc<dyn PanelView>, tab_panel: Entity<TabPanel>) -> Self {
Self { panel, tab_panel }
}
}
impl Render for DragPanel {
fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
div()
.id("drag-panel")
.cursor_grab()
.py_1()
.px_2()
.w_24()
.flex()
.items_center()
.justify_center()
.overflow_hidden()
.whitespace_nowrap()
.rounded(cx.theme().radius_lg)
.text_xs()
.when(cx.theme().shadow, |this| this.shadow_lg())
.bg(cx.theme().background)
.text_color(cx.theme().text_accent)
.child(self.panel.title(cx))
}
}
pub struct TabPanel {
focus_handle: FocusHandle,
dock_area: WeakEntity<DockArea>,
/// The stock_panel can be None, if is None, that means the panels can't be split or move
stack_panel: Option<WeakEntity<StackPanel>>,
pub(crate) panels: Vec<Arc<dyn PanelView>>,
pub(crate) active_ix: usize,
/// If this is true, the Panel closeable will follow the active panel's closeable,
/// otherwise this TabPanel will not able to close
pub(crate) closable: bool,
tab_bar_scroll_handle: ScrollHandle,
is_zoomed: bool,
is_collapsed: bool,
/// When drag move, will get the placement of the panel to be split
will_split_placement: Option<Placement>,
}
impl Panel for TabPanel {
fn panel_id(&self) -> SharedString {
"TabPanel".into()
}
fn title(&self, cx: &App) -> gpui::AnyElement {
self.active_panel(cx)
.map(|panel| panel.title(cx))
.unwrap_or("Empty Tab".into_any_element())
}
fn closable(&self, cx: &App) -> bool {
if !self.closable {
return false;
}
self.active_panel(cx)
.map(|panel| panel.closable(cx))
.unwrap_or(true)
}
fn zoomable(&self, cx: &App) -> bool {
self.active_panel(cx)
.map(|panel| panel.zoomable(cx))
.unwrap_or(false)
}
fn visible(&self, cx: &App) -> bool {
self.visible_panels(cx).next().is_some()
}
fn popup_menu(&self, menu: PopupMenu, cx: &App) -> PopupMenu {
if let Some(panel) = self.active_panel(cx) {
panel.popup_menu(menu, cx)
} else {
menu
}
}
fn toolbar_buttons(&self, window: &Window, cx: &App) -> Vec<Button> {
if let Some(panel) = self.active_panel(cx) {
panel.toolbar_buttons(window, cx)
} else {
vec![]
}
}
}
impl TabPanel {
pub fn new(
stack_panel: Option<WeakEntity<StackPanel>>,
dock_area: WeakEntity<DockArea>,
_window: &mut Window,
cx: &mut Context<Self>,
) -> Self {
Self {
focus_handle: cx.focus_handle(),
dock_area,
stack_panel,
panels: Vec::new(),
active_ix: 0,
tab_bar_scroll_handle: ScrollHandle::new(),
will_split_placement: None,
is_zoomed: false,
is_collapsed: false,
closable: true,
}
}
pub(super) fn set_parent(&mut self, view: WeakEntity<StackPanel>) {
self.stack_panel = Some(view);
}
/// Return current active_panel view
pub fn active_panel(&self, cx: &App) -> Option<Arc<dyn PanelView>> {
let panel = self.panels.get(self.active_ix);
if let Some(panel) = panel {
if panel.visible(cx) {
Some(panel.clone())
} else {
// Return the first visible panel
self.visible_panels(cx).next()
}
} else {
None
}
}
fn set_active_ix(&mut self, ix: usize, window: &mut Window, cx: &mut Context<Self>) {
if ix == self.active_ix {
self.focus_active_panel(window, cx);
return;
}
let last_active_ix = self.active_ix;
self.active_ix = ix;
self.tab_bar_scroll_handle.scroll_to_item(ix);
self.focus_active_panel(window, cx);
// Sync the active state to all panels
cx.spawn(async move |view, cx| {
view.update(cx, |view, cx| {
if let Some(last_active) = view.panels.get(last_active_ix) {
last_active.set_active(false, cx);
}
if let Some(active) = view.panels.get(view.active_ix) {
active.set_active(true, cx);
}
})
.ok();
})
.detach();
cx.emit(PanelEvent::LayoutChanged);
cx.notify();
}
/// Add a panel to the end of the tabs
pub fn add_panel(
&mut self,
panel: Arc<dyn PanelView>,
window: &mut Window,
cx: &mut Context<Self>,
) {
self.add_panel_with_active(panel, true, window, cx);
}
fn add_panel_with_active(
&mut self,
panel: Arc<dyn PanelView>,
active: bool,
window: &mut Window,
cx: &mut Context<Self>,
) {
if self
.panels
.iter()
.any(|p| p.panel_id(cx) == panel.panel_id(cx))
{
// Set the active panel to the matched panel
if active {
if let Some(ix) = self
.panels
.iter()
.position(|p| p.panel_id(cx) == panel.panel_id(cx))
{
self.set_active_ix(ix, window, cx);
}
}
return;
}
self.panels.push(panel);
// Set the active panel to the new panel
if active {
self.set_active_ix(self.panels.len() - 1, window, cx);
}
cx.emit(PanelEvent::LayoutChanged);
cx.notify();
}
/// Add panel to try to split
pub fn add_panel_at(
&mut self,
panel: Arc<dyn PanelView>,
placement: Placement,
size: Option<Pixels>,
window: &mut Window,
cx: &mut Context<Self>,
) {
cx.spawn_in(window, async move |view, cx| {
cx.update(|window, cx| {
view.update(cx, |view, cx| {
view.will_split_placement = Some(placement);
view.split_panel(panel, placement, size, window, cx)
})
.ok()
})
.ok()
})
.detach();
cx.emit(PanelEvent::LayoutChanged);
cx.notify();
}
fn insert_panel_at(
&mut self,
panel: Arc<dyn PanelView>,
ix: usize,
window: &mut Window,
cx: &mut Context<Self>,
) {
if self
.panels
.iter()
.any(|p| p.view().entity_id() == panel.view().entity_id())
{
return;
}
self.panels.insert(ix, panel);
self.set_active_ix(ix, window, cx);
cx.emit(PanelEvent::LayoutChanged);
cx.notify();
}
/// Remove a panel from the tab panel
pub fn remove_panel(
&mut self,
panel: &Arc<dyn PanelView>,
window: &mut Window,
cx: &mut Context<Self>,
) {
self.detach_panel(panel, window, cx);
self.remove_self_if_empty(window, cx);
cx.emit(PanelEvent::ZoomOut);
cx.emit(PanelEvent::LayoutChanged);
}
fn detach_panel(
&mut self,
panel: &Arc<dyn PanelView>,
window: &mut Window,
cx: &mut Context<Self>,
) {
let panel_view = panel.view();
self.panels.retain(|p| p.view() != panel_view);
if self.active_ix >= self.panels.len() {
self.set_active_ix(self.panels.len().saturating_sub(1), window, cx)
}
}
/// Check to remove self from the parent StackPanel, if there is no panel left
fn remove_self_if_empty(&self, window: &mut Window, cx: &mut Context<Self>) {
if !self.panels.is_empty() {
return;
}
let tab_view = cx.entity().clone();
if let Some(stack_panel) = self.stack_panel.as_ref() {
_ = stack_panel.update(cx, |view, cx| {
view.remove_panel(Arc::new(tab_view), window, cx);
});
}
}
pub(super) fn set_collapsed(
&mut self,
collapsed: bool,
_window: &mut Window,
cx: &mut Context<Self>,
) {
self.is_collapsed = collapsed;
cx.notify();
}
fn is_locked(&self, cx: &App) -> bool {
let Some(dock_area) = self.dock_area.upgrade() else {
return true;
};
if dock_area.read(cx).is_locked() {
return true;
}
if self.is_zoomed {
return true;
}
self.stack_panel.is_none()
}
/// Return true if self or parent only have last panel.
fn is_last_panel(&self, cx: &App) -> bool {
if let Some(parent) = &self.stack_panel {
if let Some(stack_panel) = parent.upgrade() {
if !stack_panel.read(cx).is_last_panel(cx) {
return false;
}
}
}
self.panels.len() <= 1
}
/// Return all visible panels
fn visible_panels<'a>(&'a self, cx: &'a App) -> impl Iterator<Item = Arc<dyn PanelView>> + 'a {
self.panels.iter().filter_map(|panel| {
if panel.visible(cx) {
Some(panel.clone())
} else {
None
}
})
}
/// Return all panel ids
pub fn panel_ids<'a>(&'a self, cx: &'a App) -> Vec<SharedString> {
self.panels.iter().map(|panel| panel.panel_id(cx)).collect()
}
/// Return true if the tab panel is draggable.
///
/// E.g. if the parent and self only have one panel, it is not draggable.
fn draggable(&self, cx: &App) -> bool {
!self.is_locked(cx) && !self.is_last_panel(cx)
}
/// Return true if the tab panel is droppable.
///
/// E.g. if the tab panel is locked, it is not droppable.
fn droppable(&self, cx: &App) -> bool {
!self.is_locked(cx)
}
fn render_toolbar(
&self,
state: &TabState,
window: &mut Window,
cx: &mut Context<Self>,
) -> impl IntoElement {
let is_zoomed = self.is_zoomed && state.zoomable;
let view = cx.entity().clone();
let build_popup_menu = move |this, cx: &App| view.read(cx).popup_menu(this, cx);
let toolbar = self.toolbar_buttons(window, cx);
let has_toolbar = !toolbar.is_empty();
h_flex()
.p_0p5()
.gap_1()
.occlude()
.rounded_full()
.children(toolbar.into_iter().map(|btn| btn.small().ghost().rounded()))
.when(self.is_zoomed, |this| {
this.child(
Button::new("zoom")
.icon(IconName::Zoom)
.small()
.ghost()
.tooltip("Zoom Out")
.on_click(cx.listener(|view, _, window, cx| {
view.on_action_toggle_zoom(&ToggleZoom, window, cx)
})),
)
})
.when(has_toolbar, |this| {
this.bg(cx.theme().surface_background)
.child(div().flex_shrink_0().h_4().w_px().bg(cx.theme().border))
})
.child(
Button::new("menu")
.icon(IconName::Ellipsis)
.small()
.ghost()
.rounded()
.popup_menu({
let zoomable = state.zoomable;
let closable = state.closable;
move |this, _window, cx| {
build_popup_menu(this, cx)
.when(zoomable, |this| {
let name = if is_zoomed { "Zoom Out" } else { "Zoom In" };
this.separator().menu(name, Box::new(ToggleZoom))
})
.when(closable, |this| {
this.separator().menu("Close", Box::new(ClosePanel))
})
}
})
.anchor(Corner::TopRight),
)
}
fn render_title_bar(
&self,
state: &TabState,
window: &mut Window,
cx: &mut Context<Self>,
) -> impl IntoElement {
let view = cx.entity().clone();
let Some(dock_area) = self.dock_area.upgrade() else {
return div().into_any_element();
};
let panel_style = dock_area.read(cx).panel_style;
if self.panels.len() == 1 && panel_style == PanelStyle::Default {
let panel = self.panels.first().unwrap();
if !panel.visible(cx) {
return div().into_any_element();
}
return h_flex()
.justify_between()
.items_center()
.line_height(rems(1.0))
.h(px(30.))
.py_2()
.px_3()
.child(
div()
.id("tab")
.flex_1()
.min_w_16()
.overflow_hidden()
.whitespace_nowrap()
.child(
div()
.w_full()
.text_ellipsis()
.text_xs()
.child(panel.title(cx)),
)
.when(state.draggable, |this| {
this.on_drag(
DragPanel {
panel: panel.clone(),
tab_panel: view,
},
|drag, _, _, cx| {
cx.stop_propagation();
cx.new(|_| drag.clone())
},
)
}),
)
.child(
h_flex()
.flex_shrink_0()
.ml_1()
.gap_1()
.child(self.render_toolbar(state, window, cx)),
)
.into_any_element();
}
let tabs_count = self.panels.len();
TabBar::new("tab-bar")
.track_scroll(self.tab_bar_scroll_handle.clone())
.children(self.panels.iter().enumerate().filter_map(|(ix, panel)| {
let mut active = state.active_panel.as_ref() == Some(panel);
let disabled = self.is_collapsed;
if !panel.visible(cx) {
return None;
}
// Always not show active tab style, if the panel is collapsed
if self.is_collapsed {
active = false;
}
Some(
Tab::new(("tab", ix), panel.title(cx))
.py_2()
.selected(active)
.disabled(disabled)
.when(!disabled, |this| {
this.on_mouse_down(
MouseButton::Middle,
cx.listener({
let panel = panel.clone();
move |view, _, window, cx| {
view.remove_panel(&panel, window, cx);
}
}),
)
.on_click(cx.listener(move |view, _, window, cx| {
view.set_active_ix(ix, window, cx);
}))
.when(state.draggable, |this| {
this.on_drag(
DragPanel::new(panel.clone(), view.clone()),
|drag, _, _, cx| {
cx.stop_propagation();
cx.new(|_| drag.clone())
},
)
})
.when(state.droppable, |this| {
this.drag_over::<DragPanel>(|this, _, _, cx| {
this.rounded_l_none()
.border_l_2()
.border_r_0()
.border_color(cx.theme().border)
})
.on_drop(cx.listener(
move |this, drag: &DragPanel, window, cx| {
this.will_split_placement = None;
this.on_drop(drag, Some(ix), true, window, cx)
},
))
})
}),
)
}))
.child(
// empty space to allow move to last tab right
div()
.id("tab-bar-empty-space")
.h_full()
.flex_grow()
.min_w_16()
.rounded(cx.theme().radius)
.when(state.droppable, |this| {
this.drag_over::<DragPanel>(|this, _, _, cx| {
this.bg(cx.theme().surface_background)
})
.on_drop(cx.listener(
move |this, drag: &DragPanel, window, cx| {
this.will_split_placement = None;
let ix = if drag.tab_panel == view {
Some(tabs_count - 1)
} else {
None
};
this.on_drop(drag, ix, false, window, cx)
},
))
}),
)
.suffix(
h_flex()
.items_center()
.top_0()
.right_0()
.h_full()
.px_2()
.gap_1()
.child(self.render_toolbar(state, window, cx)),
)
.into_any_element()
}
fn render_active_panel(
&self,
state: &TabState,
_window: &mut Window,
cx: &mut Context<Self>,
) -> impl IntoElement {
if self.is_collapsed {
return Empty {}.into_any_element();
}
let Some(active_panel) = state.active_panel.as_ref() else {
return Empty {}.into_any_element();
};
v_flex()
.id("tab-content")
.group("")
.overflow_hidden()
.flex_1()
.p_1()
.child(
div()
.size_full()
.rounded(cx.theme().radius_lg)
.when(cx.theme().shadow, |this| this.shadow_sm())
.when(cx.theme().mode.is_dark(), |this| this.shadow_lg())
.bg(cx.theme().panel_background)
.overflow_hidden()
.child(
active_panel
.view()
.cached(gpui::StyleRefinement::default().v_flex().size_full()),
),
)
.when(state.droppable, |this| {
this.on_drag_move(cx.listener(Self::on_panel_drag_move))
.child(
div()
.invisible()
.absolute()
.p_1()
.child(
div()
.rounded(cx.theme().radius_lg)
.border_1()
.border_color(cx.theme().element_disabled)
.bg(cx.theme().drop_target_background)
.size_full(),
)
.map(|this| match self.will_split_placement {
Some(placement) => {
let size = DefiniteLength::Fraction(0.35);
match placement {
Placement::Left => this.left_0().top_0().bottom_0().w(size),
Placement::Right => {
this.right_0().top_0().bottom_0().w(size)
}
Placement::Top => this.top_0().left_0().right_0().h(size),
Placement::Bottom => {
this.bottom_0().left_0().right_0().h(size)
}
}
}
None => this.top_0().left_0().size_full(),
})
.group_drag_over::<DragPanel>("", |this| this.visible())
.on_drop(cx.listener(|this, drag: &DragPanel, window, cx| {
this.on_drop(drag, None, true, window, cx)
})),
)
})
.into_any_element()
}
/// Calculate the split direction based on the current mouse position
fn on_panel_drag_move(
&mut self,
drag: &DragMoveEvent<DragPanel>,
_window: &mut Window,
cx: &mut Context<Self>,
) {
let bounds = drag.bounds;
let position = drag.event.position;
// Check the mouse position to determine the split direction
if position.x < bounds.left() + bounds.size.width * 0.35 {
self.will_split_placement = Some(Placement::Left);
} else if position.x > bounds.left() + bounds.size.width * 0.65 {
self.will_split_placement = Some(Placement::Right);
} else if position.y < bounds.top() + bounds.size.height * 0.35 {
self.will_split_placement = Some(Placement::Top);
} else if position.y > bounds.top() + bounds.size.height * 0.65 {
self.will_split_placement = Some(Placement::Bottom);
} else {
// center to merge into the current tab
self.will_split_placement = None;
}
cx.notify();
}
/// Handle the drop event when dragging a panel
///
/// - `active` - When true, the panel will be active after the drop
fn on_drop(
&mut self,
drag: &DragPanel,
ix: Option<usize>,
active: bool,
window: &mut Window,
cx: &mut Context<Self>,
) {
let panel = drag.panel.clone();
let is_same_tab = drag.tab_panel == cx.entity();
// If target is same tab, and it is only one panel, do nothing.
if is_same_tab
&& ix.is_none()
&& (self.will_split_placement.is_none() || self.panels.len() == 1)
{
return;
}
// Here is looks like remove_panel on a same item, but it difference.
//
// We must to split it to remove_panel, unless it will be crash by error:
// Cannot update ui::dock::tab_panel::TabPanel while it is already being updated
if is_same_tab {
self.detach_panel(&panel, window, cx);
} else {
drag.tab_panel.update(cx, |view, cx| {
view.detach_panel(&panel, window, cx);
view.remove_self_if_empty(window, cx);
});
}
// Insert into new tabs
if let Some(placement) = self.will_split_placement {
self.split_panel(panel, placement, None, window, cx);
} else if let Some(ix) = ix {
self.insert_panel_at(panel, ix, window, cx)
} else {
self.add_panel_with_active(panel, active, window, cx)
}
self.remove_self_if_empty(window, cx);
cx.emit(PanelEvent::LayoutChanged);
}
/// Add panel with split placement
fn split_panel(
&self,
panel: Arc<dyn PanelView>,
placement: Placement,
size: Option<Pixels>,
window: &mut Window,
cx: &mut Context<Self>,
) {
let dock_area = self.dock_area.clone();
// wrap the panel in a TabPanel
let new_tab_panel = cx.new(|cx| Self::new(None, dock_area.clone(), window, cx));
new_tab_panel.update(cx, |view, cx| {
view.add_panel(panel, window, cx);
});
let stack_panel = match self.stack_panel.as_ref().and_then(|panel| panel.upgrade()) {
Some(panel) => panel,
None => return,
};
let parent_axis = stack_panel.read(cx).axis;
let ix = stack_panel
.read(cx)
.index_of_panel(Arc::new(cx.entity().clone()))
.unwrap_or_default();
if parent_axis.is_vertical() && placement.is_vertical() {
stack_panel.update(cx, |view, cx| {
view.insert_panel_at(
Arc::new(new_tab_panel),
ix,
placement,
size,
dock_area.clone(),
window,
cx,
);
});
} else if parent_axis.is_horizontal() && placement.is_horizontal() {
stack_panel.update(cx, |view, cx| {
view.insert_panel_at(
Arc::new(new_tab_panel),
ix,
placement,
size,
dock_area.clone(),
window,
cx,
);
});
} else {
// 1. Create new StackPanel with new axis
// 2. Move cx.entity() from parent StackPanel to the new StackPanel
// 3. Add the new TabPanel to the new StackPanel at the correct index
// 4. Add new StackPanel to the parent StackPanel at the correct index
let tab_panel = cx.entity().clone();
// Try to use the old stack panel, not just create a new one, to avoid too many nested stack panels
let new_stack_panel = if stack_panel.read(cx).panels_len() <= 1 {
stack_panel.update(cx, |view, cx| {
view.remove_all_panels(window, cx);
view.set_axis(placement.axis(), window, cx);
});
stack_panel.clone()
} else {
cx.new(|cx| {
let mut panel = StackPanel::new(placement.axis(), window, cx);
panel.parent = Some(stack_panel.downgrade());
panel
})
};
new_stack_panel.update(cx, |view, cx| match placement {
Placement::Left | Placement::Top => {
view.add_panel(Arc::new(new_tab_panel), size, dock_area.clone(), window, cx);
view.add_panel(
Arc::new(tab_panel.clone()),
None,
dock_area.clone(),
window,
cx,
);
}
Placement::Right | Placement::Bottom => {
view.add_panel(
Arc::new(tab_panel.clone()),
None,
dock_area.clone(),
window,
cx,
);
view.add_panel(Arc::new(new_tab_panel), size, dock_area.clone(), window, cx);
}
});
if stack_panel != new_stack_panel {
stack_panel.update(cx, |view, cx| {
view.replace_panel(
Arc::new(tab_panel.clone()),
new_stack_panel.clone(),
window,
cx,
);
});
}
cx.spawn_in(window, async move |_, cx| {
cx.update(|window, cx| {
tab_panel.update(cx, |view, cx| view.remove_self_if_empty(window, cx))
})
})
.detach()
}
cx.emit(PanelEvent::LayoutChanged);
}
fn focus_active_panel(&self, window: &mut Window, cx: &mut Context<Self>) {
if let Some(active_panel) = self.active_panel(cx) {
window.focus(&active_panel.focus_handle(cx), cx);
}
}
fn on_action_toggle_zoom(
&mut self,
_action: &ToggleZoom,
_window: &mut Window,
cx: &mut Context<Self>,
) {
if !self.zoomable(cx) {
return;
}
if !self.is_zoomed {
cx.emit(PanelEvent::ZoomIn)
} else {
cx.emit(PanelEvent::ZoomOut)
}
self.is_zoomed = !self.is_zoomed;
cx.spawn({
let is_zoomed = self.is_zoomed;
async move |view, cx| {
view.update(cx, |view, cx| {
view.set_zoomed(is_zoomed, cx);
})
.ok();
}
})
.detach();
}
fn on_action_close_panel(
&mut self,
_: &ClosePanel,
window: &mut Window,
cx: &mut Context<Self>,
) {
if let Some(panel) = self.active_panel(cx) {
self.remove_panel(&panel, window, cx);
}
}
}
impl Focusable for TabPanel {
fn focus_handle(&self, cx: &App) -> gpui::FocusHandle {
if let Some(active_panel) = self.active_panel(cx) {
active_panel.focus_handle(cx)
} else {
self.focus_handle.clone()
}
}
}
impl EventEmitter<DismissEvent> for TabPanel {}
impl EventEmitter<PanelEvent> for TabPanel {}
impl Render for TabPanel {
fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl gpui::IntoElement {
let focus_handle = self.focus_handle(cx);
let active_panel = self.active_panel(cx);
let mut state = TabState {
closable: self.closable(cx),
draggable: self.draggable(cx),
droppable: self.droppable(cx),
zoomable: self.zoomable(cx),
active_panel,
};
if !state.draggable {
state.closable = false;
}
v_flex()
.when(!self.is_collapsed, |this| {
this.on_action(cx.listener(Self::on_action_toggle_zoom))
.on_action(cx.listener(Self::on_action_close_panel))
})
.id("tab-panel")
.track_focus(&focus_handle)
.size_full()
.overflow_hidden()
.child(self.render_title_bar(&state, window, cx))
.child(self.render_active_panel(&state, window, cx))
}
}

View File

@@ -15,7 +15,6 @@ pub mod avatar;
pub mod button;
pub mod checkbox;
pub mod divider;
pub mod dock_area;
pub mod dropdown;
pub mod history;
pub mod indicator;

View File

@@ -3,7 +3,7 @@ mod panel;
mod resize_handle;
pub use panel::*;
pub(crate) use resize_handle::*;
pub use resize_handle::*;
pub fn h_resizable(
window: &mut Window,

View File

@@ -11,7 +11,7 @@ use gpui::{
use super::resize_handle;
use crate::{h_flex, v_flex, AxisExt};
pub(crate) const PANEL_MIN_SIZE: Pixels = px(100.);
pub const PANEL_MIN_SIZE: Pixels = px(100.);
pub enum ResizablePanelEvent {
Resized,
@@ -53,7 +53,7 @@ impl ResizablePanelGroup {
self
}
pub(crate) fn set_axis(&mut self, axis: Axis, _window: &mut Window, cx: &mut Context<Self>) {
pub fn set_axis(&mut self, axis: Axis, _window: &mut Window, cx: &mut Context<Self>) {
self.axis = axis;
cx.notify();
}
@@ -130,7 +130,7 @@ impl ResizablePanelGroup {
}
/// Replace a child panel with a new panel at the given index.
pub(crate) fn replace_child(
pub fn replace_child(
&mut self,
panel: ResizablePanel,
ix: usize,
@@ -158,7 +158,7 @@ impl ResizablePanelGroup {
cx.notify()
}
pub(crate) fn remove_all_children(&mut self, _window: &mut Window, cx: &mut Context<Self>) {
pub fn remove_all_children(&mut self, _window: &mut Window, cx: &mut Context<Self>) {
self.sizes.clear();
self.panels.clear();
cx.notify()
@@ -349,7 +349,7 @@ impl ResizablePanel {
self
}
pub(crate) fn content_visible<F>(mut self, content_visible: F) -> Self
pub fn content_visible<F>(mut self, content_visible: F) -> Self
where
F: Fn(&App) -> bool + 'static,
{

View File

@@ -7,11 +7,11 @@ use theme::ActiveTheme;
use crate::AxisExt as _;
pub(crate) const HANDLE_PADDING: Pixels = px(8.);
pub(crate) const HANDLE_SIZE: Pixels = px(2.);
pub const HANDLE_PADDING: Pixels = px(8.);
pub const HANDLE_SIZE: Pixels = px(2.);
#[derive(IntoElement)]
pub(crate) struct ResizeHandle {
pub struct ResizeHandle {
base: Stateful<Div>,
axis: Axis,
}
@@ -26,7 +26,7 @@ impl ResizeHandle {
}
/// Create a resize handle for a resizable panel.
pub(crate) fn resize_handle(id: impl Into<ElementId>, axis: Axis) -> ResizeHandle {
pub fn resize_handle(id: impl Into<ElementId>, axis: Axis) -> ResizeHandle {
ResizeHandle::new(id, axis)
}