chore: revamp theme
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280
crates/theme/src/scale.rs
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280
crates/theme/src/scale.rs
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use gpui::{Hsla, SharedString};
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/// A collection of colors that are used to style the UI.
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///
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/// Each step has a semantic meaning, and is used to style different parts of the UI.
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#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Clone, Copy)]
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pub struct ColorScaleStep(usize);
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impl ColorScaleStep {
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pub const ONE: Self = Self(1);
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pub const TWO: Self = Self(2);
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pub const THREE: Self = Self(3);
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pub const FOUR: Self = Self(4);
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pub const FIVE: Self = Self(5);
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pub const SIX: Self = Self(6);
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pub const SEVEN: Self = Self(7);
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pub const EIGHT: Self = Self(8);
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pub const NINE: Self = Self(9);
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pub const TEN: Self = Self(10);
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pub const ELEVEN: Self = Self(11);
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pub const TWELVE: Self = Self(12);
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/// All of the steps in a [`ColorScale`].
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pub const ALL: [ColorScaleStep; 12] = [
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Self::ONE,
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Self::TWO,
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Self::THREE,
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Self::FOUR,
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Self::FIVE,
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Self::SIX,
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Self::SEVEN,
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Self::EIGHT,
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Self::NINE,
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Self::TEN,
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Self::ELEVEN,
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Self::TWELVE,
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];
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}
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/// A scale of colors for a given [`ColorScaleSet`].
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///
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/// Each [`ColorScale`] contains exactly 12 colors. Refer to
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/// [`ColorScaleStep`] for a reference of what each step is used for.
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pub struct ColorScale(Vec<Hsla>);
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impl FromIterator<Hsla> for ColorScale {
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fn from_iter<T: IntoIterator<Item = Hsla>>(iter: T) -> Self {
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Self(Vec::from_iter(iter))
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}
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}
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impl ColorScale {
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/// Returns the specified step in the [`ColorScale`].
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#[inline]
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pub fn step(&self, step: ColorScaleStep) -> Hsla {
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// Steps are one-based, so we need convert to the zero-based vec index.
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self.0[step.0 - 1]
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}
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/// `Step 1` - Used for main application backgrounds.
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///
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/// This step provides a neutral base for any overlaying components, ideal for applications' main backdrop or empty spaces such as canvas areas.
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///
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#[inline]
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pub fn step_1(&self) -> Hsla {
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self.step(ColorScaleStep::ONE)
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}
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/// `Step 2` - Used for both main application backgrounds and subtle component backgrounds.
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///
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/// Like `Step 1`, this step allows variations in background styles, from striped tables, sidebar backgrounds, to card backgrounds.
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#[inline]
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pub fn step_2(&self) -> Hsla {
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self.step(ColorScaleStep::TWO)
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}
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/// `Step 3` - Used for UI component backgrounds in their normal states.
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///
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/// This step maintains accessibility by guaranteeing a contrast ratio of 4.5:1 with steps 11 and 12 for text. It could also suit hover states for transparent components.
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#[inline]
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pub fn step_3(&self) -> Hsla {
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self.step(ColorScaleStep::THREE)
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}
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/// `Step 4` - Used for UI component backgrounds in their hover states.
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///
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/// Also suited for pressed or selected states of components with a transparent background.
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#[inline]
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pub fn step_4(&self) -> Hsla {
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self.step(ColorScaleStep::FOUR)
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}
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/// `Step 5` - Used for UI component backgrounds in their pressed or selected states.
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#[inline]
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pub fn step_5(&self) -> Hsla {
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self.step(ColorScaleStep::FIVE)
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}
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/// `Step 6` - Used for subtle borders on non-interactive components.
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///
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/// Its usage spans from sidebars' borders, headers' dividers, cards' outlines, to alerts' edges and separators.
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#[inline]
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pub fn step_6(&self) -> Hsla {
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self.step(ColorScaleStep::SIX)
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}
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/// `Step 7` - Used for subtle borders on interactive components.
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///
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/// This step subtly delineates the boundary of elements users interact with.
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#[inline]
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pub fn step_7(&self) -> Hsla {
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self.step(ColorScaleStep::SEVEN)
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}
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/// `Step 8` - Used for stronger borders on interactive components and focus rings.
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///
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/// It strengthens the visibility and accessibility of active elements and their focus states.
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#[inline]
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pub fn step_8(&self) -> Hsla {
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self.step(ColorScaleStep::EIGHT)
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}
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/// `Step 9` - Used for solid backgrounds.
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///
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/// `Step 9` is the most saturated step, having the least mix of white or black.
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///
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/// Due to its high chroma, `Step 9` is versatile and particularly useful for semantic colors such as
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/// error, warning, and success indicators.
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#[inline]
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pub fn step_9(&self) -> Hsla {
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self.step(ColorScaleStep::NINE)
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}
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/// `Step 10` - Used for hovered or active solid backgrounds, particularly when `Step 9` is their normal state.
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///
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/// May also be used for extremely low contrast text. This should be used sparingly, as it may be difficult to read.
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#[inline]
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pub fn step_10(&self) -> Hsla {
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self.step(ColorScaleStep::TEN)
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}
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/// `Step 11` - Used for text and icons requiring low contrast or less emphasis.
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#[inline]
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pub fn step_11(&self) -> Hsla {
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self.step(ColorScaleStep::ELEVEN)
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}
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/// `Step 12` - Used for text and icons requiring high contrast or prominence.
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#[inline]
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pub fn step_12(&self) -> Hsla {
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self.step(ColorScaleStep::TWELVE)
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}
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}
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pub struct ColorScales {
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pub gray: ColorScaleSet,
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pub mauve: ColorScaleSet,
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pub slate: ColorScaleSet,
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pub sage: ColorScaleSet,
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pub olive: ColorScaleSet,
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pub sand: ColorScaleSet,
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pub gold: ColorScaleSet,
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pub bronze: ColorScaleSet,
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pub brown: ColorScaleSet,
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pub yellow: ColorScaleSet,
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pub amber: ColorScaleSet,
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pub orange: ColorScaleSet,
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pub tomato: ColorScaleSet,
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pub red: ColorScaleSet,
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pub ruby: ColorScaleSet,
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pub crimson: ColorScaleSet,
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pub pink: ColorScaleSet,
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pub plum: ColorScaleSet,
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pub purple: ColorScaleSet,
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pub violet: ColorScaleSet,
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pub iris: ColorScaleSet,
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pub indigo: ColorScaleSet,
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pub blue: ColorScaleSet,
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pub cyan: ColorScaleSet,
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pub teal: ColorScaleSet,
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pub jade: ColorScaleSet,
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pub green: ColorScaleSet,
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pub grass: ColorScaleSet,
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pub lime: ColorScaleSet,
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pub mint: ColorScaleSet,
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pub sky: ColorScaleSet,
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pub black: ColorScaleSet,
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pub white: ColorScaleSet,
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}
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impl IntoIterator for ColorScales {
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type Item = ColorScaleSet;
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type IntoIter = std::vec::IntoIter<Self::Item>;
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fn into_iter(self) -> Self::IntoIter {
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vec![
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self.gray,
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self.mauve,
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self.slate,
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self.sage,
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self.olive,
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self.sand,
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self.gold,
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self.bronze,
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self.brown,
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self.yellow,
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self.amber,
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self.orange,
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self.tomato,
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self.red,
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self.ruby,
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self.crimson,
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self.pink,
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self.plum,
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self.purple,
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self.violet,
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self.iris,
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self.indigo,
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self.blue,
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self.cyan,
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self.teal,
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self.jade,
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self.green,
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self.grass,
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self.lime,
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self.mint,
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self.sky,
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self.black,
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self.white,
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]
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.into_iter()
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}
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}
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/// Provides groups of [`ColorScale`]s for light and dark themes, as well as transparent versions of each scale.
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pub struct ColorScaleSet {
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name: SharedString,
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light: ColorScale,
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dark: ColorScale,
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light_alpha: ColorScale,
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dark_alpha: ColorScale,
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}
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impl ColorScaleSet {
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pub fn new(
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name: impl Into<SharedString>,
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light: ColorScale,
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light_alpha: ColorScale,
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dark: ColorScale,
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dark_alpha: ColorScale,
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) -> Self {
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Self {
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name: name.into(),
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light,
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light_alpha,
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dark,
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dark_alpha,
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}
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}
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pub fn name(&self) -> &SharedString {
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&self.name
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}
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pub fn light(&self) -> &ColorScale {
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&self.light
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}
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pub fn light_alpha(&self) -> &ColorScale {
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&self.light_alpha
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}
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pub fn dark(&self) -> &ColorScale {
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&self.dark
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}
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pub fn dark_alpha(&self) -> &ColorScale {
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&self.dark_alpha
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}
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}
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