clean up input component

This commit is contained in:
2026-07-27 08:38:25 +07:00
parent 9addbd49f4
commit 2f15615d7b
17 changed files with 94 additions and 3189 deletions

View File

@@ -3,9 +3,8 @@ use std::rc::Rc;
use gpui::{
AnyElement, App, Bounds, Corners, Edges, Element, ElementId, ElementInputHandler, Entity,
GlobalElementId, Half, HighlightStyle, Hitbox, HitboxBehavior, Hsla, InteractiveElement,
IntoElement, LayoutId, MouseButton, MouseMoveEvent, MouseUpEvent, Path, Pixels, Point,
Position, ShapedLine, SharedString, Size, Style, Styled as _, TextAlign, TextRun, TextStyle,
GlobalElementId, Half, Hsla, IntoElement, LayoutId, MouseButton, MouseMoveEvent, MouseUpEvent,
Path, Pixels, Point, Position, SharedString, Size, Style, TextAlign, TextRun, TextStyle,
UnderlineStyle, Window, fill, point, px, relative, size,
};
use ropey::Rope;
@@ -14,19 +13,14 @@ use theme::ActiveTheme;
use super::mode::InputMode;
use super::{InputState, LastLayout, WhitespaceIndicators};
use crate::button::{Button, ButtonVariants as _};
use crate::Root;
use crate::input::RopeExt as _;
use crate::input::blink_cursor::CURSOR_WIDTH;
use crate::input::display_map::LineLayout;
use crate::scroll::Scrollbar;
use crate::{IconName, Root, Selectable, Sizable as _};
const BOTTOM_MARGIN_ROWS: usize = 3;
pub(super) const RIGHT_MARGIN: Pixels = px(10.);
pub(super) const LINE_NUMBER_RIGHT_MARGIN: Pixels = px(10.);
const FOLD_ICON_WIDTH: Pixels = px(14.);
const FOLD_ICON_HITBOX_WIDTH: Pixels = px(18.);
const MAX_HIGHLIGHT_LINE_LENGTH: usize = 10_000;
#[derive(Clone, Copy, Debug, PartialEq)]
struct EditorScrollbarLayout {
@@ -72,7 +66,7 @@ impl EditorScrollbarLayout {
let left = if line_number_width == px(0.) {
px(0.)
} else {
paddings.left + line_number_width - LINE_NUMBER_RIGHT_MARGIN
paddings.left + line_number_width
};
Self {
@@ -216,14 +210,6 @@ fn masked_display_offset(text: &Rope, original_offset: usize) -> usize {
text.offset_to_char_index(original_offset) * MASK_CHAR.len_utf8()
}
/// Layout information for fold icons.
struct FoldIconLayout {
/// Hitbox for the line number area (used for hover detection)
line_number_hitbox: Hitbox,
/// List of (display_row, is_folded, icon_element) pairs for each fold candidate
icons: Vec<(usize, bool, gpui::AnyElement)>,
}
pub(super) struct TextElement {
pub(crate) state: Entity<InputState>,
placeholder: SharedString,
@@ -285,7 +271,7 @@ impl TextElement {
scroll_size: Size<Pixels>,
_: &mut Window,
cx: &mut App,
) -> (Option<Bounds<Pixels>>, Point<Pixels>, Option<usize>) {
) -> (Option<Bounds<Pixels>>, Point<Pixels>) {
let state = self.state.read(cx);
let line_height = last_layout.line_height;
@@ -307,7 +293,6 @@ impl TextElement {
cursor = masked_display_offset(&state.text, cursor);
}
let mut current_row = None;
let mut scroll_offset = state.scroll_handle.offset();
let mut cursor_bounds = None;
@@ -330,7 +315,6 @@ impl TextElement {
let visible_buffer_lines = &last_layout.visible_buffer_lines;
let mut vi = 0; // index into visible_buffer_lines / lines
for (ix, wrap_line) in buffer_lines.iter().enumerate() {
let row = ix;
let line_origin = point(px(0.), offset_y);
// break loop if all cursor positions are found
@@ -353,7 +337,6 @@ impl TextElement {
if let Some(pos) =
line.position_for_index(offset, last_layout, state.cursor_line_end_affinity)
{
current_row = Some(row);
cursor_pos = Some(line_origin + pos);
}
}
@@ -377,7 +360,6 @@ impl TextElement {
// Not visible (before visible range or hidden/folded).
// Just increase the offset_y and prev_lines_offset for scroll tracking.
if prev_lines_offset >= cursor && cursor_pos.is_none() {
current_row = Some(row);
cursor_pos = Some(line_origin);
}
if prev_lines_offset >= selected_range.start && cursor_start.is_none() {
@@ -494,7 +476,7 @@ impl TextElement {
bounds.origin += scroll_offset;
(cursor_bounds, scroll_offset, current_row)
(cursor_bounds, scroll_offset)
}
/// Layout the match range to a Path.
@@ -642,41 +624,6 @@ impl TextElement {
builder.build().ok()
}
fn layout_search_matches(
&self,
_last_layout: &LastLayout,
_bounds: &Bounds<Pixels>,
_cx: &mut App,
) -> Vec<(Path<Pixels>, bool)> {
vec![]
}
fn layout_hover_highlight(
&self,
_last_layout: &LastLayout,
_bounds: &Bounds<Pixels>,
_cx: &mut App,
) -> Option<Path<Pixels>> {
None
}
fn layout_document_colors(
&self,
document_colors: &[(Range<usize>, Hsla)],
last_layout: &LastLayout,
bounds: &Bounds<Pixels>,
_cx: &mut App,
) -> Vec<(Path<Pixels>, Hsla)> {
let mut paths = vec![];
for (range, color) in document_colors.iter() {
if let Some(path) = Self::layout_match_range(range.clone(), last_layout, bounds) {
paths.push((path, *color));
}
}
paths
}
fn layout_selections(
&self,
last_layout: &LastLayout,
@@ -784,267 +731,20 @@ impl TextElement {
(visible_range, visible_buffer_lines, visible_top)
}
/// Return (line_number_width, line_number_len)
fn layout_line_numbers(
state: &InputState,
text: &Rope,
font_size: Pixels,
style: &TextStyle,
window: &mut Window,
) -> (Pixels, usize) {
let total_lines = text.lines_len();
let line_number_len = match total_lines {
0..=9999 => 5,
10000..=99999 => 6,
100000..=999999 => 7,
_ => 8,
};
let mut line_number_width = if state.mode.line_number() {
let empty_line_number = window.text_system().shape_line(
"+".repeat(line_number_len).into(),
font_size,
&[TextRun {
len: line_number_len,
font: style.font(),
color: gpui::black(),
background_color: None,
underline: None,
strikethrough: None,
}],
None,
);
empty_line_number.width + LINE_NUMBER_RIGHT_MARGIN
} else if state.mode.is_code_editor() && state.mode.is_multi_line() {
LINE_NUMBER_RIGHT_MARGIN
} else {
px(0.)
};
if state.mode.is_folding() {
// Add extra space for fold icons
line_number_width += FOLD_ICON_HITBOX_WIDTH
}
(line_number_width, line_number_len)
}
/// Layout shaped lines for whitespace indicators (space and tab).
///
/// Returns `WhitespaceIndicators` with shaped lines for space and tab characters.
fn layout_whitespace_indicators(
state: &InputState,
_state: &InputState,
text_size: Pixels,
style: &TextStyle,
window: &mut Window,
cx: &App,
) -> Option<WhitespaceIndicators> {
if !state.show_whitespaces {
return None;
}
let invisible_color = cx.theme().text_muted;
let space_font_size = text_size.half();
let tab_font_size = text_size;
let space_text = SharedString::new_static("");
let space = window.text_system().shape_line(
space_text.clone(),
space_font_size,
&[TextRun {
len: space_text.len(),
font: style.font(),
color: invisible_color,
background_color: None,
underline: None,
strikethrough: None,
}],
None,
);
let tab_text = SharedString::new_static("");
let tab = window.text_system().shape_line(
tab_text.clone(),
tab_font_size,
&[TextRun {
len: tab_text.len(),
font: style.font(),
color: invisible_color,
background_color: None,
underline: None,
strikethrough: None,
}],
None,
);
Some(WhitespaceIndicators { space, tab })
}
/// Compute inline completion ghost lines for rendering.
///
/// Returns (first_line, ghost_lines) where:
/// - first_line: Shaped text for the first line (goes after cursor on same line)
/// - ghost_lines: Shaped lines for subsequent lines (shift content down)
fn layout_inline_completion(
_state: &InputState,
_visible_range: &Range<usize>,
_font_size: Pixels,
_window: &mut Window,
_cx: &App,
) -> (Option<ShapedLine>, Vec<ShapedLine>) {
(None, vec![])
}
/// Return (line_number_width, line_number_len)
/// Layout fold icon hitboxes during prepaint phase.
///
/// This creates hitboxes for the fold icon area, positioned to the right of line numbers.
/// Icons are created and prepainted here to avoid panics.
fn layout_fold_icons(
&self,
origin_x: Pixels,
bounds: &Bounds<Pixels>,
last_layout: &LastLayout,
window: &mut Window,
cx: &mut App,
) -> FoldIconLayout {
// First pass: collect fold information from state
struct FoldInfo {
buffer_line: usize,
is_folded: bool,
display_row: usize,
offset_y: Pixels,
}
let line_number_hitbox = window.insert_hitbox(
Bounds::new(
point(origin_x, bounds.origin.y + last_layout.visible_top),
size(last_layout.line_number_width, bounds.size.height),
),
HitboxBehavior::Normal,
);
let mut icon_layout = FoldIconLayout {
line_number_hitbox,
icons: vec![],
};
let fold_infos: Vec<FoldInfo> = {
let state = self.state.read(cx);
if !state.mode.is_folding() {
return icon_layout;
}
let mut infos = Vec::with_capacity(last_layout.visible_buffer_lines.len());
let mut offset_y = last_layout.visible_top;
for (line, &buffer_line) in last_layout
.lines
.iter()
.zip(last_layout.visible_buffer_lines.iter())
{
if state.display_map.is_fold_candidate(buffer_line) {
let is_folded = state.display_map.is_folded_at(buffer_line);
infos.push(FoldInfo {
buffer_line,
is_folded,
display_row: buffer_line,
offset_y,
});
}
offset_y += line.wrapped_lines.len() * last_layout.line_height;
}
infos
}; // state is dropped here
// Second pass: create and prepaint icons
let line_height = last_layout.line_height;
let line_number_width =
last_layout.line_number_width - LINE_NUMBER_RIGHT_MARGIN - FOLD_ICON_HITBOX_WIDTH;
let icon_relative_pos = point(
(FOLD_ICON_HITBOX_WIDTH - FOLD_ICON_WIDTH).half(),
(line_height - FOLD_ICON_WIDTH).half(),
);
for (ix, info) in fold_infos.iter().enumerate() {
// Position fold icon to the right of line numbers.
// Use origin_x (unscrolled) so icons stay fixed in the gutter during horizontal scroll.
let fold_icon_bounds = Bounds::new(
point(
origin_x + icon_relative_pos.x + line_number_width,
bounds.origin.y + icon_relative_pos.y + info.offset_y,
),
size(FOLD_ICON_HITBOX_WIDTH, line_height),
);
// Create and prepaint icon
let mut icon = Button::new(("fold", ix))
.ghost()
.icon(if info.is_folded {
IconName::CaretRight
} else {
IconName::CaretDown
})
.xsmall()
.rounded_xs()
.size(FOLD_ICON_WIDTH)
.selected(info.is_folded)
.on_mouse_down(MouseButton::Left, {
let state = self.state.clone();
let buffer_line = info.buffer_line;
move |_, _: &mut Window, cx: &mut App| {
cx.stop_propagation();
state.update(cx, |state, cx| {
state.display_map.toggle_fold(buffer_line);
cx.notify();
});
}
})
.into_any_element();
icon.prepaint_as_root(
fold_icon_bounds.origin,
fold_icon_bounds.size.into(),
window,
cx,
);
icon_layout
.icons
.push((info.display_row, info.is_folded, icon));
}
icon_layout
}
/// Paint fold icons using prepaint hitboxes.
///
/// This handles:
/// - Rendering fold icons (chevron-right for folded, chevron-down for expanded)
/// - Mouse click handling to toggle fold state
/// - Cursor style changes on hover
/// - Only show icon on hover or for current line
fn paint_fold_icons(
&mut self,
fold_icon_layout: &mut FoldIconLayout,
current_row: Option<usize>,
window: &mut Window,
cx: &mut App,
) {
let is_hovered = fold_icon_layout.line_number_hitbox.is_hovered(window);
for (display_row, is_folded, icon) in fold_icon_layout.icons.iter_mut() {
let is_current_line = current_row == Some(*display_row);
if !is_hovered && !is_current_line && !*is_folded {
continue;
}
icon.paint(window, cx);
}
// Whitespace indicators are not currently enabled.
// When re-enabled, check `state.show_whitespaces` to conditionally enable.
let _ = (text_size, style, window, cx);
None
}
#[allow(clippy::too_many_arguments)]
@@ -1098,10 +798,6 @@ impl TextElement {
}
let mut lines = Vec::with_capacity(last_layout.visible_buffer_lines.len());
// run_offset tracks position in the runs vec coordinate space (only visible line bytes).
// This is separate from the visible_text offset because runs from highlight_lines
// only cover visible (non-folded) lines.
let mut run_offset = 0;
for (vi, &buffer_line) in last_layout.visible_buffer_lines.iter().enumerate() {
let line_text: String = display_text.slice_line(buffer_line).into();
@@ -1112,9 +808,10 @@ impl TextElement {
debug_assert_eq!(line_item.len(), line_text.len());
let mut wrapped_lines = SmallVec::with_capacity(1);
let line_offset = display_text.line_start_offset(buffer_line);
for range in &line_item.wrapped_lines {
let line_runs = runs_for_range(runs, run_offset, range);
let line_runs = runs_for_range(runs, line_offset, range);
let line_runs = if bg_segments.is_empty() {
line_runs
} else {
@@ -1137,107 +834,21 @@ impl TextElement {
.lines(wrapped_lines)
.with_whitespaces(whitespace_indicators.clone());
lines.push(line_layout);
// +1 for the `\n`
run_offset += line_text.len() + 1;
}
lines
}
/// First usize is the offset of skipped.
fn highlight_lines(
&mut self,
visible_buffer_lines: &[usize],
_visible_top: Pixels,
_visible_byte_range: Range<usize>,
cx: &mut App,
) -> Option<Vec<(Range<usize>, HighlightStyle)>> {
let state = self.state.read(cx);
let text = &state.text;
let is_multi_line = state.mode.is_multi_line();
let mut styles = Vec::with_capacity(visible_buffer_lines.len());
// Helper to flush a contiguous range of lines. These ranges are disjoint,
// so appending avoids repeatedly cloning and recombining prior styles.
let flush_range = |start_line: usize, end_line: usize, _skip: bool, styles: &mut Vec<_>| {
let byte_start = text.line_start_offset(start_line);
let byte_end = if is_multi_line {
// +1 for `\n`
text.line_start_offset(end_line + 1)
} else {
text.line_end_offset(end_line)
};
let range_styles = vec![(byte_start..byte_end, HighlightStyle::default())];
styles.extend(range_styles);
};
// Group contiguous visible lines into ranges and call styles() once per range
let mut visible_iter = visible_buffer_lines.iter().peekable();
let mut range_start: Option<usize> = None;
while let Some(&line) = visible_iter.next() {
// Check if this line is too long for highlighting
let line_len = text.slice_line(line).len();
if line_len > MAX_HIGHLIGHT_LINE_LENGTH {
// Flush any accumulated range first
if let Some(start) = range_start.take() {
flush_range(start, line - 1, false, &mut styles);
}
flush_range(line, line, true, &mut styles);
continue;
}
range_start.get_or_insert(line);
// Check if next line is contiguous, if so keep accumulating
if visible_iter
.peek()
.map(|&&next| next == line + 1)
.unwrap_or(false)
{
continue;
}
// Flush the contiguous range
let start_line = range_start.take().unwrap();
flush_range(start_line, line, false, &mut styles);
}
Some(styles)
}
}
pub(super) struct PrepaintState {
/// The lines of entire lines.
last_layout: LastLayout,
/// The lines only contains the visible lines in the viewport, based on `visible_range`.
///
/// The child is the soft lines.
line_numbers: Option<Vec<SmallVec<[ShapedLine; 1]>>>,
/// Size of the scrollable area by entire lines.
scroll_size: Size<Pixels>,
cursor_bounds: Option<Bounds<Pixels>>,
cursor_scroll_offset: Point<Pixels>,
/// row index (zero based), no wrap, same line as the cursor.
current_row: Option<usize>,
selection_path: Option<Path<Pixels>>,
hover_highlight_path: Option<Path<Pixels>>,
search_match_paths: Vec<(Path<Pixels>, bool)>,
document_color_paths: Vec<(Path<Pixels>, Hsla)>,
hover_definition_hitbox: Option<Hitbox>,
indent_guides_path: Option<Path<Pixels>>,
bounds: Bounds<Pixels>,
/// Fold icon layout data
fold_icon_layout: FoldIconLayout,
// Inline completion rendering data
/// Shaped ghost lines to paint after cursor row (completion lines 2+)
ghost_lines: Vec<ShapedLine>,
/// First line of inline completion (painted after cursor on same line)
ghost_first_line: Option<ShapedLine>,
ghost_lines_height: Pixels,
}
impl PrepaintState {
@@ -1356,13 +967,6 @@ impl Element for TextElement {
.text
.line_end_offset(visible_range.end.saturating_sub(1));
let highlight_styles = self.highlight_lines(
&visible_buffer_lines,
visible_top,
visible_start_offset..visible_end_offset,
cx,
);
let state = self.state.read(cx);
let multi_line = state.mode.is_multi_line();
let text = state.text.clone();
@@ -1382,9 +986,8 @@ impl Element for TextElement {
(&text, fg)
};
// Calculate the width of the line numbers
let (line_number_width, line_number_len) =
Self::layout_line_numbers(state, &text, text_size, &text_style, window);
// Line numbers are not used (code editor mode removed)
let line_number_width = px(0.);
let mut bounds = bounds;
let wrap_width = if multi_line && state.soft_wrap {
@@ -1452,28 +1055,7 @@ impl Element for TextElement {
};
let runs = if !is_empty {
if let Some(highlight_styles) = highlight_styles {
let mut runs = Vec::with_capacity(highlight_styles.len());
runs.extend(highlight_styles.iter().map(|(range, style)| {
let mut run = text_style.clone().highlight(*style).to_run(range.len());
if let Some(ime_marked_range) = &state.ime_marked_range
&& range.start >= ime_marked_range.start
&& range.end <= ime_marked_range.end
{
run.color = marked_run.color;
run.strikethrough = marked_run.strikethrough;
run.underline = marked_run.underline;
}
run
}));
runs.into_iter().filter(|run| run.len > 0).collect()
} else {
vec![run]
}
vec![run]
} else if let Some(ime_marked_range) = &state.ime_marked_range {
// IME marked text
vec![
@@ -1498,8 +1080,6 @@ impl Element for TextElement {
vec![run]
};
let document_colors = [];
// Create shaped lines for whitespace indicators before layout
let whitespace_indicators =
Self::layout_whitespace_indicators(state, text_size, &text_style, window, cx);
@@ -1510,7 +1090,7 @@ impl Element for TextElement {
&last_layout,
text_size,
&runs,
&document_colors,
&[],
whitespace_indicators,
window,
);
@@ -1540,26 +1120,8 @@ impl Element for TextElement {
}
last_layout.lines = Rc::new(lines);
let (ghost_first_line, ghost_lines) = Self::layout_inline_completion(
state,
&last_layout.visible_range,
text_size,
window,
cx,
);
let ghost_line_count = ghost_lines.len();
let ghost_lines_height = ghost_line_count as f32 * line_height;
let total_wrapped_lines = state.display_map.wrap_row_count();
let empty_bottom_height = if state.mode.is_code_editor() {
bounds
.size
.height
.half()
.max(BOTTOM_MARGIN_ROWS * line_height)
} else {
px(0.)
};
let empty_bottom_height = px(0.);
let mut scroll_size = size(
if longest_line_width + line_number_width + RIGHT_MARGIN > bounds.size.width {
@@ -1567,7 +1129,7 @@ impl Element for TextElement {
} else {
longest_line_width
},
(total_wrapped_lines as f32 * line_height + empty_bottom_height + ghost_lines_height)
(total_wrapped_lines as f32 * line_height + empty_bottom_height)
.max(bounds.size.height),
);
@@ -1608,75 +1170,16 @@ impl Element for TextElement {
// Calculate the scroll offset to keep the cursor in view
// Save the unscrolled x before layout_cursor modifies bounds.origin with scroll_offset.
// Fold icons and their hitboxes must use this value so they stay fixed in the gutter
// regardless of horizontal scroll position.
// Save the bounds before layout_cursor modifies bounds.origin with scroll_offset.
let input_bounds = bounds;
let original_x = bounds.origin.x;
let (cursor_bounds, cursor_scroll_offset, current_row) =
let (cursor_bounds, cursor_scroll_offset) =
self.layout_cursor(&last_layout, &mut bounds, scroll_size, window, cx);
last_layout.cursor_bounds = cursor_bounds;
let search_match_paths = self.layout_search_matches(&last_layout, &bounds, cx);
let selection_path = self.layout_selections(&last_layout, &mut bounds, window, cx);
let hover_highlight_path = self.layout_hover_highlight(&last_layout, &bounds, cx);
let document_color_paths =
self.layout_document_colors(&document_colors, &last_layout, &bounds, cx);
let state = self.state.read(cx);
let line_numbers = if state.mode.line_number() {
let mut line_numbers = Vec::with_capacity(last_layout.visible_buffer_lines.len());
let other_line_runs = vec![TextRun {
len: line_number_len,
font: style.font(),
color: cx.theme().text_muted,
background_color: None,
underline: None,
strikethrough: None,
}];
let current_line_runs = vec![TextRun {
len: line_number_len,
font: style.font(),
color: cx.theme().text,
background_color: None,
underline: None,
strikethrough: None,
}];
// build line numbers
for (line, &buffer_line) in last_layout
.lines
.iter()
.zip(last_layout.visible_buffer_lines.iter())
{
let line_no: SharedString =
format!("{:>width$}", buffer_line + 1, width = line_number_len).into();
let runs = if current_row == Some(buffer_line) {
&current_line_runs
} else {
&other_line_runs
};
let mut sub_lines: SmallVec<[ShapedLine; 1]> = SmallVec::new();
sub_lines.push(
window
.text_system()
.shape_line(line_no, text_size, runs, None),
);
for _ in 0..line.wrapped_lines.len().saturating_sub(1) {
sub_lines.push(ShapedLine::default());
}
line_numbers.push(sub_lines);
}
Some(line_numbers)
} else {
None
};
let indent_guides_path =
self.layout_indent_guides(state, &bounds, &last_layout, &text_style, window);
state
.editor_scrollbar_snapshot
@@ -1688,27 +1191,13 @@ impl Element for TextElement {
state,
)));
let fold_icon_layout =
self.layout_fold_icons(original_x, &bounds, &last_layout, window, cx);
PrepaintState {
bounds,
last_layout,
scroll_size,
line_numbers,
cursor_bounds,
cursor_scroll_offset,
current_row,
selection_path,
search_match_paths,
hover_highlight_path,
hover_definition_hitbox: None,
document_color_paths,
indent_guides_path,
fold_icon_layout,
ghost_first_line,
ghost_lines,
ghost_lines_height,
}
}
@@ -1765,56 +1254,15 @@ impl Element for TextElement {
let invisible_top_padding = prepaint.last_layout.visible_top;
// Paint active line
let mut offset_y = px(0.);
if let Some(line_numbers) = prepaint.line_numbers.as_ref() {
offset_y += invisible_top_padding;
// Each item is the normal lines.
for (lines, _) in line_numbers
.iter()
.zip(prepaint.last_layout.visible_buffer_lines.iter())
{
let height = line_height * lines.len() as f32;
offset_y += height;
}
}
// Paint indent guides
if let Some(path) = prepaint.indent_guides_path.take() {
window.paint_path(path, cx.theme().border.opacity(0.85));
}
// Paint selections
if window.is_window_active() {
let secondary_selection = cx.theme().selection;
for (path, is_active) in prepaint.search_match_paths.iter() {
window.paint_path(path.clone(), secondary_selection);
if *is_active {
window.paint_path(path.clone(), cx.theme().selection);
}
}
if let Some(path) = prepaint.selection_path.take() {
window.paint_path(path, cx.theme().selection);
}
// Paint hover highlight
if let Some(path) = prepaint.hover_highlight_path.take() {
window.paint_path(path, secondary_selection);
}
if window.is_window_active()
&& let Some(path) = prepaint.selection_path.take()
{
window.paint_path(path, cx.theme().selection);
}
// Paint document colors
for (path, color) in prepaint.document_color_paths.iter() {
window.paint_path(path.clone(), *color);
}
// Paint text with inline completion ghost line support
// Paint text
let mut offset_y = invisible_top_padding;
let ghost_lines = &prepaint.ghost_lines;
let has_ghost_lines = !ghost_lines.is_empty();
// Keep scrollbar offset always be positiveStart from the left position
let scroll_offset = if text_align == TextAlign::Right {
@@ -1827,16 +1275,12 @@ impl Element for TextElement {
px(0.)
};
// Track the y-position of the cursor row for positioning the first line suffix
let mut cursor_row_y = None;
for (line, &buffer_line) in prepaint
for (line, _buffer_line) in prepaint
.last_layout
.lines
.iter()
.zip(prepaint.last_layout.visible_buffer_lines.iter())
{
let row = buffer_line;
let line_y = origin.y + offset_y;
let p = point(
origin.x + prepaint.last_layout.line_number_width + (scroll_offset),
@@ -1853,40 +1297,6 @@ impl Element for TextElement {
cx,
);
offset_y += line.size(line_height).height;
if Some(row) == prepaint.current_row {
cursor_row_y = Some(line_y);
}
// After the cursor row, paint ghost lines (which shifts subsequent content down)
if has_ghost_lines && Some(row) == prepaint.current_row {
let ghost_x = origin.x + prepaint.last_layout.line_number_width;
for ghost_line in ghost_lines {
let ghost_p = point(ghost_x, origin.y + offset_y);
// Paint semi-transparent background for ghost line
let ghost_bounds = Bounds::new(
ghost_p,
size(
bounds.size.width - prepaint.last_layout.line_number_width,
line_height,
),
);
window.paint_quad(fill(ghost_bounds, cx.theme().surface_background));
// Paint ghost line text
_ = ghost_line.paint(
ghost_p,
line_height,
text_align,
Some(prepaint.last_layout.content_width),
window,
cx,
);
offset_y += line_height;
}
}
}
// Paint blinking cursor
@@ -1897,49 +1307,6 @@ impl Element for TextElement {
window.paint_quad(fill(cursor_bounds, cx.theme().cursor));
}
// Paint line numbers
let mut offset_y = px(0.);
if let Some(line_numbers) = prepaint.line_numbers.as_ref() {
offset_y += invisible_top_padding;
window.paint_quad(fill(
Bounds {
origin: input_bounds.origin,
size: size(
prepaint.last_layout.line_number_width - LINE_NUMBER_RIGHT_MARGIN,
input_bounds.size.height + prepaint.ghost_lines_height,
),
},
cx.theme().surface_background,
));
// Each item is the normal lines.
for (lines, &buffer_line) in line_numbers
.iter()
.zip(prepaint.last_layout.visible_buffer_lines.iter())
{
let p = point(input_bounds.origin.x, origin.y + offset_y);
for line in lines {
_ = line.paint(p, line_height, TextAlign::Left, None, window, cx);
offset_y += line_height;
}
// Add ghost line height after cursor row for line numbers alignment
if !prepaint.ghost_lines.is_empty() && prepaint.current_row == Some(buffer_line) {
offset_y += prepaint.ghost_lines_height;
}
}
}
// Paint fold icons (only visible on hover or for current line)
self.paint_fold_icons(
&mut prepaint.fold_icon_layout,
prepaint.current_row,
window,
cx,
);
self.state.update(cx, |state, cx| {
state.last_layout = Some(prepaint.last_layout.clone());
state.last_bounds = Some(bounds);
@@ -1953,27 +1320,6 @@ impl Element for TextElement {
cx.notify();
});
if let Some(hitbox) = prepaint.hover_definition_hitbox.as_ref() {
window.set_cursor_style(gpui::CursorStyle::PointingHand, hitbox);
}
// Paint inline completion first line suffix (after cursor on same line)
if focused
&& let Some(first_line) = &prepaint.ghost_first_line
&& let (Some(cursor_bounds), Some(cursor_row_y)) =
(prepaint.cursor_bounds_with_scroll(), cursor_row_y)
{
let first_line_x = cursor_bounds.origin.x + cursor_bounds.size.width;
let p = point(first_line_x, cursor_row_y);
// Paint background to cover any existing text
let bg_bounds = Bounds::new(p, size(first_line.width + px(4.), line_height));
window.paint_quad(fill(bg_bounds, cx.theme().surface_background));
// Paint first line completion text
_ = first_line.paint(p, line_height, text_align, None, window, cx);
}
self.paint_mouse_listeners(window, cx);
}
}