wip: refactor
This commit is contained in:
@@ -22,8 +22,8 @@ impl InvalidPanel {
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}
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}
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impl Panel for InvalidPanel {
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fn panel_name(&self) -> &'static str {
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"InvalidPanel"
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fn panel_name(&self) -> SharedString {
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"InvalidPanel".into()
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}
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fn dump(&self, _cx: &AppContext) -> super::PanelState {
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@@ -32,18 +32,13 @@ pub trait Panel: EventEmitter<PanelEvent> + FocusableView {
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///
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/// This is used to identify the panel when deserializing the panel.
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/// Once you have defined a panel name, this must not be changed.
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fn panel_name(&self) -> &'static str;
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fn panel_name(&self) -> SharedString;
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/// The title of the panel
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fn title(&self, _cx: &WindowContext) -> AnyElement {
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SharedString::from("Untitled").into_any_element()
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}
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/// The theme of the panel title, default is `None`.
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fn title_style(&self, _cx: &WindowContext) -> Option<TitleStyle> {
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None
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}
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/// Whether the panel can be closed, default is `true`.
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fn closeable(&self, _cx: &WindowContext) -> bool {
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true
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@@ -71,9 +66,8 @@ pub trait Panel: EventEmitter<PanelEvent> + FocusableView {
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}
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pub trait PanelView: 'static + Send + Sync {
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fn panel_name(&self, _cx: &AppContext) -> &'static str;
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fn panel_name(&self, cx: &WindowContext) -> SharedString;
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fn title(&self, _cx: &WindowContext) -> AnyElement;
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fn title_style(&self, _cx: &WindowContext) -> Option<TitleStyle>;
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fn closeable(&self, cx: &WindowContext) -> bool;
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fn zoomable(&self, cx: &WindowContext) -> bool;
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fn popup_menu(&self, menu: PopupMenu, cx: &WindowContext) -> PopupMenu;
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@@ -84,7 +78,7 @@ pub trait PanelView: 'static + Send + Sync {
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}
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impl<T: Panel> PanelView for View<T> {
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fn panel_name(&self, cx: &AppContext) -> &'static str {
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fn panel_name(&self, cx: &WindowContext) -> SharedString {
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self.read(cx).panel_name()
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}
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@@ -92,10 +86,6 @@ impl<T: Panel> PanelView for View<T> {
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self.read(cx).title(cx)
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}
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fn title_style(&self, cx: &WindowContext) -> Option<TitleStyle> {
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self.read(cx).title_style(cx)
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}
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fn closeable(&self, cx: &WindowContext) -> bool {
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self.read(cx).closeable(cx)
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}
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@@ -1,8 +1,5 @@
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use gpui::{
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prelude::FluentBuilder as _, AppContext, Axis, DismissEvent, EventEmitter, FocusHandle,
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FocusableView, IntoElement, ParentElement, Pixels, Render, Styled, Subscription, View,
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ViewContext, VisualContext, WeakView,
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};
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use gpui::*;
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use prelude::FluentBuilder;
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use smallvec::SmallVec;
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use std::sync::Arc;
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@@ -28,8 +25,8 @@ pub struct StackPanel {
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}
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impl Panel for StackPanel {
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fn panel_name(&self) -> &'static str {
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"StackPanel"
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fn panel_name(&self) -> SharedString {
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"StackPanel".into()
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}
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fn title(&self, _cx: &gpui::WindowContext) -> gpui::AnyElement {
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@@ -71,7 +71,6 @@ pub struct TabPanel {
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/// If this is true, the Panel closeable will follow the active panel's closeable,
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/// otherwise this TabPanel will not able to close
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pub(crate) closeable: bool,
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tab_bar_scroll_handle: ScrollHandle,
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is_zoomed: bool,
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is_collapsed: bool,
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@@ -80,8 +79,8 @@ pub struct TabPanel {
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}
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impl Panel for TabPanel {
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fn panel_name(&self) -> &'static str {
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"TabPanel"
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fn panel_name(&self) -> SharedString {
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"TabPanel".into()
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}
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fn title(&self, cx: &WindowContext) -> gpui::AnyElement {
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@@ -180,25 +179,32 @@ impl TabPanel {
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active: bool,
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cx: &mut ViewContext<Self>,
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) {
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assert_ne!(
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panel.panel_name(cx),
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"StackPanel",
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"can not allows add `StackPanel` to `TabPanel`"
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);
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if self
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.panels
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.iter()
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.any(|p| p.view().entity_id() == panel.view().entity_id())
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.any(|p| p.panel_name(cx) == panel.panel_name(cx))
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{
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// set the active panel to the matched panel
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if active {
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if let Some(ix) = self
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.panels
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.iter()
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.position(|p| p.panel_name(cx) == panel.panel_name(cx))
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{
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self.set_active_ix(ix, cx);
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}
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}
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return;
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}
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self.panels.push(panel);
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// set the active panel to the new panel
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if active {
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self.set_active_ix(self.panels.len() - 1, cx);
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}
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cx.emit(PanelEvent::LayoutChanged);
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cx.notify();
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}
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@@ -466,7 +472,6 @@ impl TabPanel {
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if self.panels.len() == 1 && panel_style == PanelStyle::Default {
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let panel = self.panels.first().unwrap();
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let title_style = panel.title_style(cx);
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return h_flex()
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.justify_between()
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@@ -477,9 +482,6 @@ impl TabPanel {
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.px_3()
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.when(left_dock_button.is_some(), |this| this.pl_2())
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.when(right_dock_button.is_some(), |this| this.pr_2())
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.when_some(title_style, |this, theme| {
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this.bg(theme.background).text_color(theme.foreground)
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})
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.when(
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left_dock_button.is_some() || bottom_dock_button.is_some(),
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|this| {
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@@ -1,10 +1,4 @@
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use gpui::{
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canvas, div, point, px, size, AnyElement, AppContext, Bounds, DismissEvent, DragMoveEvent,
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Entity, EntityId, EventEmitter, FocusHandle, FocusableView, Half, InteractiveElement,
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IntoElement, MouseButton, MouseDownEvent, MouseUpEvent, ParentElement, Pixels, Point, Render,
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ScrollHandle, Size, StatefulInteractiveElement, Styled, ViewContext, VisualContext, WeakView,
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WindowContext,
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};
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use gpui::*;
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use std::{
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cell::Cell,
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fmt::{Debug, Formatter},
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@@ -92,8 +86,8 @@ pub struct Tiles {
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}
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impl Panel for Tiles {
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fn panel_name(&self) -> &'static str {
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"Tiles"
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fn panel_name(&self) -> SharedString {
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"Tiles".into()
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}
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fn title(&self, _cx: &WindowContext) -> AnyElement {
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